Method Run
Run(IList<GameObject>)
Execute the behavior of this Action by adding a rigidbody set by all parameters from the user to each elements of the input
Declaration
public override IList<GameObject> Run(IList<GameObject> input)
Parameters
Type | Name | Description |
---|---|---|
IList<GameObject> | input | The list of gameobject on which the rigidbody will be added |
Returns
Type | Description |
---|---|
IList<GameObject> | All objects from the input that went through processing |