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    Method Run

    Run(IList<GameObject>)

    Execute the behavior of this Action by adding a rigidbody set by all parameters from the user to each elements of the input

    Declaration
    public override IList<GameObject> Run(IList<GameObject> input)
    Parameters
    Type Name Description
    IList<GameObject> input

    The list of gameobject on which the rigidbody will be added

    Returns
    Type Description
    IList<GameObject>

    All objects from the input that went through processing

    Overrides
    ActionInOut<IList<GameObject>, IList<GameObject>>.Run(IList<GameObject>)
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