Class AddChild
Add a Child to each gameobject in the input
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.Actions
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public class AddChild : ActionInOut<IList<GameObject>, IList<GameObject>>
Fields
Name | Description |
---|---|
newChild | The Gameobject that will instantiated |
placement | How the instance should be placed |
Properties
Name | Description |
---|---|
Id | The id of the Acton implementation. This id should be unique and is readonly. The id is the actual reference if the Action is serialized (in a set of RuleEngine Rules for example). |
MenuPathRuleEngine | The menu path for the RuleEngine. |
MenuPathToolbox | The menu path for the Toolbox. |
Priority | The order to use when placing this Action in a list. If the value is -1, the display name will be used instead; |
Tooltip | Returns the tooltip. |
Methods
Name | Description |
---|---|
GetErrors() | Check if the current context will allow the correct execution of this Action |
Run(IList<GameObject>) | Execute the behavior of this Action by adding instantiated children to each elements of the input |