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    Class ActionOut<Output>

    Abstract class for Out Actions. Inherit from this class to create an Action that returns some data.

    Inheritance
    object
    ActionBase
    ActionOut<Output>
    GetContextGameObjects
    Inherited Members
    ActionBase.CreateInstance(Type)
    ActionBase.CreateInstance<T>()
    ActionBase.OnActionExecuted
    ActionBase.Id
    ActionBase.Priority
    ActionBase.MenuPathRuleEngine
    ActionBase.MenuPathToolbox
    ActionBase.IsInRuleEngine
    ActionBase.IsInToolbox
    ActionBase.Tooltip
    ActionBase.Color
    ActionBase.Icon
    ActionBase.Output
    ActionBase.HelpersMethods
    ActionBase.IsAsync
    ActionBase.IsRunning
    ActionBase.GetErrors()
    ActionBase.GetWarnings()
    ActionBase.GetInfo()
    ActionBase.OnValueChanged()
    ActionBase.Initialize()
    ActionBase.Dispose()
    ActionBase.Validate(object)
    ActionBase.DisplayNameRuleEngine
    ActionBase.DisplayNameToolbox
    ActionBase.ActionNameToolbox
    ActionBase.ActionNameRuleEngine
    ActionBase.GroupNameToolbox
    ActionBase.GroupNameRuleEngine
    ActionBase.Invoke(object)
    ActionBase.ReportProgress(float, string)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.PixyzPlugin4Unity.Actions
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    public abstract class ActionOut<Output> : ActionBase
    Type Parameters
    Name Description
    Output

    Specifies what kind of data the actions outputs.

    Remarks

    Can be used to create a RuleEngine Actions (starting points).

    Properties

    Name Description
    InputType

    Input type. This is always null in the case of a Out-only Action.

    OutputType

    Output type. Specifies what kind of data the actions outputs.

    Methods

    Name Description
    PostProcess(ref Output)

    Use to modify the output after the 'Run' method is executed. Always executed on the main thread.

    Run()

    Abstract execution method. When creating a new Action, this method implementation will hold all the processing code.

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