Information on imported models
During the import of a file, a stamp is added to the ImportStamp
component that is attached to the main object.
This component stores a link between the imported file and the source file. To access this component, use the Unity API.
You can remove this component safely.
Get information on the imported model
The ImportStamp
component inherits from the MonoBehaviour
class.
To get information on an imported model, run this command:
ImportStamp importedModel = gameObject.GetComponent<ImportStamp>();