Navigating the 3D view
You can use the Forma Render camera to navigate the 3D view of the product. The following camera navigation modes are available:
- Orbit
- Zoom
- Pan
- Fly
You can use presets to map device inputs to different navigation modes. The following presets are available:
- Unity
- 3dsMax
- Maya
- Blender
Navigating the camera view and presets
Use the following to navigate the camera view:
Action | Input |
---|---|
Look around | RMB+🖱️ |
Move | W/A/S/D+RMB |
Move up | E+RMB |
Move down | Q+RMB |
Dutch clockwise | numpad 6 |
Dutch counterclockwise | numpad 4 |
Use the following to navigate presets:
Action | Unity Editor | 3dsMax | Maya | Blender 3.0 |
---|---|---|---|---|
Zoom | Alt+RMB+🖱️ | Ctrl+Alt+MMB+🖱️ | Alt+RMB+🖱️ | Ctrl+MMB+🖱️ |
Inc. Zoom | Scroll | Scroll | Scroll | Scroll |
Pan | MMB+🖱️ | MMB+🖱️ | Alt+MMB+🖱️ | Shift+MMB+🖱️ |
Orbit | Alt+LMB+🖱️ | Alt+MMB+🖱️ | Alt+LMB+🖱️ | MMB+🖱️ |
Note
LMB = Left mouse button
MMB = Middle mouse button (wheel button)
RMB = Right mouse button
🖱️ = Mouse movement
Using camera types
You can change the camera movement type by using the inspector in the camera panel. Cameras imported from the Forma Editor have fixed types and can only be changed in the editor.
The movement of different camera types is restricted to the following:
Type | Description |
---|---|
None | You can't move the camera. The position and orientation of the camera are fixed. |
Rotation | Use your right mouse button to rotate the camera. |
Orbit | Hold Alt+left mouse button and drag the cursor to move the camera around its focal point. |
Pan | Hold Alt+wheel button and drag the cursor to move the camera side-to-side and up and down along its current plane. |
Translation | Hold Alt+right mouse button and drag the cursor to move the camera forward and backward. |
Multi-location | Use the right and left arrow keys to move the camera to pre-defined waypoints. The position and orientation of the camera are fixed. You can't create multi-location cameras in Forma Render; you must import them from the Forma Editor. |
Free | The camera has full freedom of movement. |
You can also press the F key to focus on the product when using a Rotation, Pan, or Free camera.
Manipulating a product
To manipulate a product, you must first select it in game view. You can then use the following keys:
Key | Action |
---|---|
Q | Disable |
M | Isolate variant or feature |
W | Move |
E | Rotate |
R | Scale |
Z and X | Change pivot mode |
Rendering parts of a product
You can isolate parts of a product for component rendering by selecting a variant or feature of the product with your left mouse button. You can then use the following keys:
Key | Action |
---|---|
M | Isolate variant or feature / Undo isolation |
I | Inverse the current isolation mask |
You can perform component rendering at the same time as batch rendering.