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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [1.3.2] - 2022-10-25

    Fixed

    • Error in il2cpp builds
    • Layer name matching in image on-demand
    • Analytics event names
    • Forma Cloud routes

    [1.3.1] - 2022-10-05

    Fixed

    • Backplates and path tracing
    • Do not enforce GLTFast scripting define symbols

    [1.3.0] - 2022-08-26

    Fixed

    • Custom Layer support in image on-demand

    [1.3.0-preview.5] - 2022-08-17

    Added

    • "Set Up Environment Sampling" button on domes and backplates lighting inspector tab in path tracing
    • Default runtime reflection map generation with backplate

    Fixed

    • Low resolution transparent passes are now rendered in full resolution only
    • Support backplates in path tracing
    • Custom Pass support on wizard

    [1.3.0-preview.4] - 2022-08-05

    Added

    • Separate post effects for backplates

    Fixed

    • Fixed support of 2GB+ and 24K or larger domes and reflection maps
    • Reduced duration of application hang once a long batch render completes
    • Prevent a possible division by 0 in image on-demand

    Changed

    • Improved shot filter panel
    • Improved the batch AOV list UI
    • Improved backplate grid

    [1.3.0-preview.3] - 2022-07-29

    Added

    • Added camera film grain post-processing
    • Sun detection on reflection map
    • Added com.unity.rendering.denoising for Path Tracing in Unity 2022.2 or newer
    • Added the option to generate a reflection map from a dome or a backplate
    • Added the option to generate a dome from a reflection map
    • Added path tracing support for image on-demand
    • Added wizard entry to enable "Run In Background"
    • Added ambient occlusion direct lighting strength to post processing controls
    • Added ray-traced ambient occlusion ray length to raytracing settings

    Fixed

    • Fixed stage selection in Unity 2023.1.0a4

    Changed

    • Improved "Snap to Ground" in Backplate Camera Match

    [1.3.0-preview.2] - 2022-07-13

    Changed

    • Deprecated bypassRenderSettings from RenderStudioSettings.json file
    • Excluded backplates from post processing

    Fixed

    • Fixed project's SSR and SSAO volumes getting modified on play
    • Fixed RenderStudioSettings.json not read on play

    Added

    • Added replaceBasicWhiteGroundShader, removeAvieraProductShadowPlane, setSaltFlatGroundShadowColor, and raytracingDefaultEnabled in RenderStudioSettings.json (default false)
    • Added custom resolution field in batch view
    • Added approximate reflection map generation from backplate

    [1.3.0-preview.1] - 2022-06-23

    Changed

    • Updated com.unity.forma dependency to version 4.0.0
    • Changed the post-processing panels
    • Changed the "Enable Post-Processing Panel" to a "Hold to View Original" button
    • Added preliminary support for backplates
    • Redesign of the metafiles and metadata: only one state per metadata and parameters to rebuild the image sequence/recording/turntable shot
    • Changed session backup system to multiple (count setting in general tab). Oldest deleted when count is reached
    • Combined "Camera Animation" export option and "Recording" section with "None" as the product animation
    • AOVs are now separated in categories in the settings menu

    Fixed

    • Cleaned-up artifacts on dark areas of large (24K+) renders
    • Fixed undo/redo of props properties
    • Fixed dome import on Linux
    • Fixed AOV drifting from shot when animation is present
    • Fixed Path Tracing never converging in domes
    • Fixed bug where raytracing volume sample counts were not used sometimes
    • Fixed some animations not appearing in product panel
    • Fixed analytics implementation
    • Fixed tag field input suggestion problems
    • Fixed custom aspect ratio input problems

    Added

    • Lighting AOVs from HDRP
    • Added support for multipart EXR output of AOVs
    • Added button to recenter products
    • Added option to open file in default application
    • Added support for Forma Camera animations
    • Added new "Shadow Only" AOV
    • Added new "Custom Layer" AOV to split product to layers according to "Custom Layer" components
    • Added tools for camera perspective match
    • Stereoscopic output support for shots, turntable, recordings, and AOVs

    [1.2.0-preview.6] - 2022-04-29

    Changed

    • Improved What's New popup pages and text
    • Renamed batch view config column to variant

    Fixed

    • Fixed undo action of dome stage change
    • Fixed re-exporting of canceled turntable missing a frame
    • Fixed product scaling manipulator
    • Fixed stage and dome transitions in viewport
    • Fixed sequence image viewer support of aspect ratios
    • Fixed shot filtering in gallery
    • Fixed batch rendering when using 360 shot as a view

    [1.2.0-preview.5] - 2022-04-25

    Added

    • Added fov argument in Image on Demand
    • Forma Render Minimal builds support player analytics
    • Lighting tab supports 'add' blend mode with selected dome

    Fixed

    • Floating point (.exr, .hdr) output formats export unclamped (>1) pixel values
    • Export image sequence to zip
    • Fix NoBackground AOV when dome is hidden
    • SSAO (DX11) is configured differently after taking a shot

    [1.2.0-preview.4] - 2022-04-14

    Added

    • Added support for Unity Editor configurable play mode
    • Added support for cameras with automatic exposure in Image on Demand

    Fixed

    • Flickering issue when changing stage and default size of window in standalone player
    • Canceling turntable shots or large resolution shots
    • Misreported session time in player analytics
    • Compilation error with HDRP 12.1.1

    [1.2.0-preview.3] - 2022-04-08

    Changed

    • Moved backwards compatibility importing to the gallery panel
    • Shots inspector now has collapsable details

    Added

    • Added scaling option for shot, environments, and cameras panels
    • Added toggle to turn off and on the grid view labels
    • Added 3D navigation presets support
    • Added new sample scripts for producing hi-res Forma renders in Edit, for customizing Image on Demand, and for customizing the engine behind the batch rendering window
    • Added support for Apple M1
    • Added support for Unity Editor configurable play mode
    • Added basic analytics for shots

    Fixed

    • Fixed turntable exposure on first frame
    • Fixed potential turntable corruption when producing mp4
    • Fixed Image on Demand scene object leaking during each render

    [1.2.0-preview.2] - 2022-03-04

    Changed

    • Renamed the Configurator panel to the Product panel
    • "Transparent output" dome option is now "NoBackground" AOV
    • Default camera states are now manually set by the user
    • Wizard checks are no longer enforced when building standalone
    • Lighting (reflection maps) now have their own dedicated panel
    • Updated the add menu for Domes and Lighting (reflection maps) to react to HDR Light Studio integration
    • Camera name is now carried over when creating a new camera

    Added

    • Added warning for cameras with restricted movement
    • Added accumulated antialiasing to shots taken in URP projects
    • Exposed camera transition duration in camera settings
    • Added cursor lock for camera panning in Unity 2021.2 and newer
    • Added messages to side panels when all elements are filtered out
    • Added "Open in explorer" context option for domes
    • Added an "Enable Post-Processing" toggle for appearance views
    • Added a What's New panel
    • Added Png output and Panorama (360), Dome and Render Tile Size (rts) arguments to Image on Demand API
    • Added sorting functionality to camera panel
    • Added "CameraName" to shot name template options
    • Added floating point (.exr) non-AOV output format
    • Added distance AOV (depth in meters)
    • Added reflection map arguments to Image on Demand API
    • Added support of Object/Material/Layer ID AOVs
    • Added lens dirt dropdown option for custom files
    • Added multiple file exporting
    • Added support to expose Domes and Lighting into HDR Light Studio presets
    • Added support to trigger final renders of HDR Light Studio light looks
    • Added estimated time remaining for renders
    • Added Forma Render default post processing volume priority to settings json file
    • Added a "Take Shot" option to record animations
    • Added "escape" shortcut to exit fullscreen mode
    • Added option to duplicate a batch
    • Added ability to rename batches with "F2"
    • Added ability to delete batches with "delete"
    • Added batch index naming option
    • Added feature set naming option to batches

    Fixed

    • Fixed motion blur being applied in first frame of batch rendering
    • Support stage selection by label or name in Image on Demand
    • Fixed assertion preventing creation of 16K 360 shots
    • Fixed potential crash in projects with high fps with path traced renders
    • Fixed missing script warnings on RenderStudioCinemachineController:LateUpdate when using RenderStudio.dll
    • Fixed "Object at index 0 is null" error when navigating Editor hierarchy on Forma cameras
    • Fixed incomplete viewport border clear when Game View scale is < 1
    • Fixed material variant not updating Path Tracing
    • Fixed path tracing not working with reflection cubemaps
    • Refresh batch view when modifying/deleting shots
    • Refresh batch profile view after deleting selected profile
    • Automatic focus on textfield when opening a text promp popup
    • Shot exporting will now warn the user if files are missing on disk

    [1.1.0-preview.5] - 2021-11-30

    Added

    • Added option to remove ground in HDRi Domes

    [1.1.0-preview.4] - 2021-11-29

    Fixed

    • Product switching can break manipulators and gizmos

    [1.1.0-preview.3] - 2021-11-24

    Added

    • Support of spawn point state save and restoration
    • Slider for custom accumulation to output settings
    • Option to send shots automatically to clipboard (Windows only)
    • Auto-focus tools for depth of field
    • Added Manual Ranges depth of field mode
    • Human readable strings for dates in the inspector
    • Added multiple selection drag & drop for the batch view
    • Support bitmap format for shots
    • Added multiple selection drag & drop for the batch view
    • The option to restore both the environment and camera of a shot
    • Support for custom camera controllers via new callbacks
    • Controls to mirror camera position on the XY and YZ planes
    • Added a filter for dates in the shot gallery
    • Added a contextual menu for cameras and domes
    • Improved dome switching speed by adding a dome setting for gpu memory dome cache
    • Added support of Product variants selection and highlight from the configurator view
    • Added support of objects isolation in scene and shots
    • Support for Product and Environment cameras
    • Added new Planar Ambient Occlusion capture under product
    • Can now open 360 shots directly from gallery with contextual menu
    • Update sun color and intensity from dome selection (HDRI texture)
    • Update shadow softness from dome selection (HDRI texture)
    • Added Enable Path Tracing toggle
    • Added Tags support in shots and batch profiles
    • Added controls for the width and length of the Table prop
    • Added visual guides in the viewport
    • Added support of UI layout state restoration
    • Added keyboard shortcuts to text prompt dialogs
    • Added bypass for Editor shortcuts bindings at runtime
    • Added support of Forma Rule Engine availability concept
    • Added support for resolutions >16K for non-360 non-video shots
    • Report file writing progress for large images
    • Pressing "Enter" confirms renaming
    • Added "F2" shortcut for renaming
    • Added sorting to stages
    • Added filters for cameras
    • Exposed supersampling (uniform grid) to Image on Demand API and set default to 1 (none)
    • Added settings to customize default restore option
    • Shadow capture plane can be enabled per stage
    • Ambient occlusion HDRP volume controls planar ambient occlusion capture
    • Improved path tracing support for large renders on 2021.2+
    • Added glTF product support
    • Added new aspect ratio menu to input custom aspect ratios and add presets
    • Exposed camera near and far clip values
    • Added buttons for enable/disable all AOVs
    • Added links to documentation in the editor and in the app
    • Added buttons to set and apply default product transformation
    • Added control for Shadow Distance in Post-Processing settings for small product shadow tuning
    • Extended image on demand API for finer control over url format, argument separators, and floating point parsing
    • Added quality levels for depth of field
    • Support for Forma 4.0.0's multi-location cameras
    • Added "bypassRenderSettings" flag to settings json file for when strict adherence to vanilla rendering is needed

    Changed

    • Moved SSAO sliders to Stage and Camera Appearance settings
    • Manage shadow cascades to support 360 shots and small products
    • Ground Ambient Occlusion matches shadow color in HDRi Domes
    • Removed SSAO from HDRi Dome
    • Replaced 'Take Shot' buttons in the top bar with a dropdown
    • Overhauled settings panel
    • Added tabbed panel to dome and camera inspectors
    • Camera panel now disabled when switching cameras
    • Environment panel now disabled when swtiching environments
    • Shot dialog shows OK button instead of Cancel when rendering completes even if files are still writing to disk
    • Wizard enables Runtime AOV API for faster AOV shot taking
    • Pause time during shots

    Fixed

    • Fixed Game View always showing on start
    • Better management of cameras with automatic exposure in all shot types
    • Hide splash screens on Forma version 3.0.2 or newer
    • Auto exposure in all shot types in now supported by capturing the view and fixing the exposure at moment of shot
    • Table base props no longer using metallic parameter
    • Fixed table rotating by double the dome rotation angle

    Removed

    • Removed turntable shot option for animated cameras

    [1.1.0-preview.2] - 2021-11-10

    Changed

    • Updated com.unity.industrial.renderstudio package version to 1.1.0-preview.2

    [1.1.0-preview.1] - 2021-11-04

    Changed

    • Updated com.unity.industrial.renderstudio package version to 1.1.0-preview.1

    [1.0.6] - 2021-11-15

    Added

    • Added custom fractional scaling to Render Resolution (doesn't apply to 360 shots)

    [1.0.5] - 2021-10-23

    Fixed

    • Fixed theme style sheet reference in panel settings

    [1.0.4] - 2021-10-22

    Changed

    • Updated UI Toolkit package default version to 1.0.0-preview.18

    Fixed

    • Stopped downgrading UI Toolkit package versions that are newer than the default version

    [1.0.3] - 2021-10-20

    Fixed

    • Fixed Game View always showing first on opening Forma project in Unity Editor when Forma Render is not enabled
    • Removed test classes from scripting api documentation
    • Corrected some legacy naming from documentation
    • Fixed InvalidOperationException when shift clicking grid views
    • Renamed repository on GitHub to Unity-Technologies/Forma-Render

    Added

    • Added supersampling (uniform grid) argument to Image on Demand API and set default to 1 (none)

    [1.0.2] - 2021-10-13

    Removed

    • Removed csc.rsp file

    [1.0.1] - 2021-10-13

    Fixed

    • Fixed changelog entries

    [1.0.0] - 2021-10-12

    Changed

    • Updated com.unity.industrial.renderstudio package version to 1.0.0

    [1.0.0-preview.9] - 2021-10-08

    Changed

    • Updated com.unity.industrial.forma dependency version to 3.0.0

    [1.0.0-preview.8] - 2021-10-06

    Fixed

    • Fixed unresponsive player when dome is stage loaded from initial state
    • Fixed some shadow clipping on 360 shots

    [1.0.0-preview.7] - 2021-10-05

    Fixed

    • Fixed invalid selection index in the camera library grid view and list view when changing environment
    • Fixed invalid references to runtime UI toolkit classes using adapters

    [1.0.0-preview.6] - 2021-10-01

    Changed

    • Updated com.unity.industrial.forma dependency version to 3.0.0-preview.18

    [1.0.0-preview.5] - 2021-09-15

    Fixed

    • Fixed product list when removing addressables

    [1.0.0-preview.3] - 2021-09-10

    Added

    • Added slider for custom accumulation to output settings
    • Added separate enable control for raytraced shadows and raytraced ambient occlusion under DirectX12
    • Added enable control for raytraced ambient occlusion and raytraced reflections denoiser under DirectX12

    Fixed

    • Fixed 360 shots on DirectX 12
    • Fixed 'smudging' artifacts on low quality batch shots
    • Fixed very large hdr dome import

    [1.0.0-preview.2] - 2021-08-31

    Added

    • Support for custom camera controllers via new callbacks

    Changed

    • Renamed all user facing Render Studio strings to Forma Render

    Removed

    • Removed backwards compatibility with v0.3 shots

    Fixed

    • Fixed Product spawn point when selecting a Dome
    • Fixed BGR vs RGB mixup on MacOS

    [1.0.0-preview.1] - 2021-07-14

    Added

    • Support for panoramic images, image sequences, and videos in batches
    • Multi-selection for shots
    • Update of discovered reflection probes at runtime
    • Support for raytraced ambient occlusion under DirectX12
    • Support for raytraced reflections under DirectX12
    • Allow sorting of shots and domes in their respective views
    • Added tiled rendering techniques for high resolution output
    • Support for ambient animations
    • Appearance settings in Stages and Domes inspectors
    • Toggle to delay exporting image sequences and videos
    • Added a filter panel to the stages view
    • Export filtered pngs as zip
    • Support for watermarks (with batch-specific configuration)
    • Show on disk falls back to the meta json file for sample shots
    • Wizard fix to disable navigation
    • Added filters for shot types and file types
    • Added keyboard shortcuts to the grid view
    • Render Studio Pro license package

    Changed

    • Updated FreeImage to 3.19 (#1878) on Windows, MacOS and Linux
    • Disabled partial restore buttons if restoring is not possible
    • Updated Forma dependency to version 2.0.1
    • Camera focusing with F now also frames the current product
    • Better support for animated features
    • Improved restoration process using coroutine per library
    • Improved and simplified newly created camera settings
    • The backup state is now restored on start by default
    • Do not force camera background color
    • Enable raytracing in viewport by default in Dx12
    • New cameras are now copies of the previously active camera
    • Updated namespaces for some code
    • Set "Camera Dome" as new UI default for Dome projection control (previously: "Dome")
    • Turntables and animated cameras now show warning for Dome projection other than "Dome" or "Locked Dome"

    Removed

    • Small products table no longer enables depth of field automatically

    Fixed

    • Cameras use cinemachine physical properties
    • Fixed FormatException error in MeshUtilities
    • Fixed light layers support

    [0.4.0-preview.5] - 2021-05-10

    Fixed

    • Fixed Wizard errors under MacOS
    • Fixed missing shot previews

    [0.4.0-preview.4] - 2021-05-07

    Fixed

    • Fixed taking a shot in player can fail with invalid render target

    [0.4.0-preview.3] - 2021-05-06

    Fixed

    • Fixed missing Forma cameras
    • Fixed aov output taking a long time
    • Fixed locked dome rotations

    [0.4.0-preview.2] - 2021-05-04

    Fixed

    • Fixed an issue where the table and product would overlap when restoring a shot with the small products table
    • Fixed error when switching quickly between stage and dome

    [0.4.0-preview.1] - 2021-05-03

    Added

    • Added reflective 2x1 table to HDRi Dome for small products
    • Added create/delete cameras functionality
    • Added camera movement types
    • Added support for Forma animated cameras
    • Added shots settings to the settings panel
    • Added backup system to persist state between sessions
    • Added a Reset to Defaults button to settings subpanels
    • Added video output (.webm) to animations and turntables via vpxenc
    • Added dolly zoom feature
    • Added ability to zip image sequences on export
    • Added shot export dialog
    • Added Forma Product Context menu
    • Added "Background Only" AOV output
    • Added video output (.mp4) to animations and turntables via MFYUVToH264 (Windows 8+ Only)
    • Added image output type drop down to output settings
    • Added debug settings to the settings panel
    • Added ability to rename cameras
    • Added memory management slider to Dome settings subpanel
    • Added shot re-export button
    • Added batch rendering functionality
    • Added fullscreen window toggle
    • Added Resolution, EnvironmentName, BatchName, and BatchProfile file name variables
    • Added Scaled Rendering to output settings (1X, 2X, 3X, 4X)
    • Added Graphics Driver Tdr check to Wizard
    • Added configuration code panel
    • Added product loader for local and remote addressable assets

    Changed

    • Set version to 0.4.0
    • Reduced aliasing in viewport
    • Tracked camera addition and deletion in application state
    • Enabled post processing in worker camera in URP
    • Enabled HDRi Domes in URP
    • Performance improvements to shot taking
    • Use main display for viewport instead of UI Toolkit
    • Improved support of custom rule engines
    • Disabled PBR accumulation in viewport
    • Disabled Light Layers

    Removed

    • Removed deprecated shared memory interface

    Fixed

    • Fixed disabled Forma environments showing-up in stages
    • Fixed .yuv file not getting deleted after successful .mp4 encoding
    • Fixed UI interactions in Unity 2021.1.x

    [0.3.0-preview.4] - 2021-03-01

    • Fixed null exceptions that could freeze the export of rendered shots

    [0.3.0-preview.3] - 2021-02-24

    • Fixed some UI styles
    • Updated documentation for Alpha 2
    • Updated Third Party notices
    • Fixed gallery layout button images
    • Fixed crash on start when multiple HDRi Domes are loading

    [0.3.0-preview.2] - 2021-02-19

    • Added experimental Unity Cloud integration for Domes (up/down) and Shots (up)
    • Added 'flash' effect to UI when taking shots
    • Enabled PBR accumulation SSR in Domes
    • Added support for Playables (ui, shot state) via adapter script
    • Fixed compilation error in RenderJobRpAdapter.cs with URP package
    • Added "Shadow Softness" slider to Domes
    • Added importer for 0.2.0 shots
    • Added roll to camera controls (ALT+RMB+LMB)
    • Fixed bug when using HDRi Domes and Path Tracing
    • Added "quality" setting to Settings
    • Added roll slider to the camera tab and collapsed camera settings by default
    • Added support of multi-product selection
    • Added AOV output to UI
    • Added turntable shot
    • Added undo/redo for render state actions
    • Added image on demand proof of concept
    • Added settings panel
    • Moved resolution from top bar to the settings panel
    • Moved AOVs from top bar to the settings panel
    • Added quit button in standalone player

    [0.3.0-preview.1] - 2021-01-21

    • Created a standalone camera system and completely disconnected it from Forma
    • Added FOV slider to the camera panel
    • Added reset button and camera speed sliders to camera panel
    • Added shot inspector and changed it so you have to double click on the shots list to restore
    • Brought the stage and dome icons back
    • Added filter panel to camera inspector
    • Added override Sun position to HDRi Dome stage
    • Added AO and shadow sliders HDRi Dome stage
    • Replaced HDRi Dome stage "Show Dome", "Unlock Perspective" & "Lock Background" with a single drop down "Projection Type"
    • Added support for 16K renders
    • Added show on disk button to shots inspector
    • Added 360 degree shot output
    • Added png file support to Dome
    • Removed Dome debug values from output images
    • Added new Configurator UI based on UI TK

    [0.2.0-preview.7] - 2021-01-28

    • Fixed compilation error in RenderJobRpAdapter.cs with URP package

    [0.2.0-preview.6] - 2021-01-22

    • Fixed crash on start when multiple HDRi Domes are loading

    [0.2.0-preview.5] - 2021-01-05

    • Updated minimum required Unity version

    [0.2.0-preview.4] - 2020-12-15

    • Removed filter panel from Forma menu
    • Updated UI
    • Added tooltips
    • Dropped support of Forma flight cameras (via UnityEngine.Industrial.Rendering.Settings.json settings file with "excludeAnimatedCameras")

    [0.2.0-preview.3] - 2020-12-11

    • Added user documentation

    [0.2.0-preview.2] - 2020-12-10

    • Minor fix for Linux and Mac

    [0.2.0-preview.1] - 2020-12-09

    • Added Stage type badges
    • Shots item no longer stay selected when you hover to another line
    • Added a Clear Filters button
    • Filter panel now closes when you click out of it
    • Filter panel height is now made optimal for the content to show
    • Added sample shots (6) using new sample Domes
    • Sun search in HDRi stage is faster (via UnityEngine.Industrial.Rendering.Settings.json settings file with "sunSearchSamplingRate")
    • Replaced "Product Exposure" in HDRi stage with "Illuminance"
    • Fixed standalone player build
    • Added editor settings
    • Added basic URP support for shots in Forma stages (HDRi Dome stage not supported)
    • Upgraded package to Unity 2020.2
    • Styled the scroll bars
    • HDRi Domes are no longer converted to cubemap. Cylindrical mapping function is implemented in shader.
    • Updated to Forma 0.0.22.preview.3
    • HDRi Domes support up to 32K x 16K (32K)
    • Forked Forma camera scripts
    • Added maximize on play in editor
    • Added camera tab
    • Added scene view camera

    [0.1.0-preview.17] - 2020-11-22

    • Better HDRi stage Dome defaults
    • Enable experimental HDRi stage Dome controls (via UnityEngine.Industrial.Rendering.Settings.json settings file with "showExperimentalDomeButtons": true)

    [0.1.0-preview.16] - 2020-11-20

    • Added 1:1 and 3:4 aspect ratios
    • Added transparent image output via HDRi stage show/hide Dome
    • Improve SSR quality in HDRi stage Dome (can be disabled via UnityEngine.Industrial.Rendering.Settings.json settings file with "replaceSsrShader": false)
    • Improve SSR quality in shots taken with transparent background (Show Dome = no)
    • Added SSAO to transparent image output
    • Renamed "Show Dome" to "Transparent Output"
    • Now detecting HDRi resolution at import
    • Workaround FMA-1080 until AxF Shader is fixed in HDRP 10+ (can be disabled via UnityEngine.Industrial.Rendering.Settings.json settings file with "replaceAxfShader": false)
    • Added "Exposure" slider to Dome stage
    • Scaled viewport to always fit UI
    • Added 1:1 and 3:4 aspect ratios.
    • Added Transparent Output toggle to Dome stage
    • Added SSAO to Transparent Output
    • Improved SSR quality in Dome stage in HDRP <10 (can be disabled via UnityEngine.Industrial.Rendering.Settings.json settings file with "replaceSsrShader": false)
    • Now detecting HDRi resolution at Dome import
    • Workaround FMA-1080 until AxF Shader is fixed in HDRP 10+ (can be disabled via UnityEngine.Industrial.Rendering.Settings.json settings file with "replaceAxfShader": false)
    • Added "Exposure" slider to Dome stage
    • Scaled viewport to always fit UI
    • Exposed aspect ratios in the settings
    • Added "Lock Background" toggle
    • Added "Product Exposure" slider to Dome stage
    • Overhauled camera system to smooth out transitions and improve UX
    • Added About Panel
    • Added FOV controls using + and -
    • Updated default toggle style
    • Added HDRP 10.1, 10.2 support to Dome stage

    [0.1.0-preview.15] - 2020-10-29

    • Switched from the shot resolution slider to a button on the top bar
    • Added default Render Studio cameras
    • Added sRGB jpg files support to Dome
    • Added webp output (can be enabled via UnityEngine.Industrial.Rendering.Settings.json settings file with "outputForWeb": true)

    [0.1.0-preview.14] - 2020-10-08

    • Fixed tests for handling empty projects with HDRP dependency

    [0.1.0-preview.13] - 2020-09-30

    • Added other built-in package dependencies for Tower

    [0.1.0-preview.12] - 2020-09-28

    • Added built-in package dependencies for Tower

    [0.1.0-preview.11] - 2020-09-24

    • Forma experimental build type bugfixes

    [0.1.0-preview.10] - 2020-09-23

    • Forma state fixes

    [0.1.0-preview.9] - 2020-09-21

    • Forma experimental build type

    [0.1.0-preview.8] - 2020-07-22

    • State transition fixes for shot recall

    [0.1.0-preview.7] - 2020-07-21

    • Depth buffer published via shared memory

    [0.1.0-preview.6] - 2020-07-21

    • Depth buffer published via shared memory

    [0.1.0-preview.5] - 2020-07-17

    • Fixed shared memory interface initialization

    [0.1.0-preview.4] - 2020-07-16

    • Headless (batchmode) support

    [0.1.0-preview.3] - 2020-07-16

    • Reduced configurator version requirement for Aviera compatibility

    [0.1.0-preview.2] - 2020-07-16

    • Added shared memory interface

    [0.1.0-preview.1] - 2020-07-15

    • CI integration

    [0.1.0-preview] - 2020-06-30

    • CI integration

    [0.0.0] - 2020-05-19

    This is the initial commit of com.unity.industrial.renderstudio

    • Initial commit of com.unity.industrial.renderstudio
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