Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[1.3.2] - 2022-10-25
Fixed
- Error in il2cpp builds
- Layer name matching in image on-demand
- Analytics event names
- Forma Cloud routes
[1.3.1] - 2022-10-05
Fixed
- Backplates and path tracing
- Do not enforce GLTFast scripting define symbols
[1.3.0] - 2022-08-26
Fixed
- Custom Layer support in image on-demand
[1.3.0-preview.5] - 2022-08-17
Added
- "Set Up Environment Sampling" button on domes and backplates lighting inspector tab in path tracing
- Default runtime reflection map generation with backplate
Fixed
- Low resolution transparent passes are now rendered in full resolution only
- Support backplates in path tracing
- Custom Pass support on wizard
[1.3.0-preview.4] - 2022-08-05
Added
- Separate post effects for backplates
Fixed
- Fixed support of 2GB+ and 24K or larger domes and reflection maps
- Reduced duration of application hang once a long batch render completes
- Prevent a possible division by 0 in image on-demand
Changed
- Improved shot filter panel
- Improved the batch AOV list UI
- Improved backplate grid
[1.3.0-preview.3] - 2022-07-29
Added
- Added camera film grain post-processing
- Sun detection on reflection map
- Added com.unity.rendering.denoising for Path Tracing in Unity 2022.2 or newer
- Added the option to generate a reflection map from a dome or a backplate
- Added the option to generate a dome from a reflection map
- Added path tracing support for image on-demand
- Added wizard entry to enable "Run In Background"
- Added ambient occlusion direct lighting strength to post processing controls
- Added ray-traced ambient occlusion ray length to raytracing settings
Fixed
- Fixed stage selection in Unity 2023.1.0a4
Changed
- Improved "Snap to Ground" in Backplate Camera Match
[1.3.0-preview.2] - 2022-07-13
Changed
- Deprecated bypassRenderSettings from RenderStudioSettings.json file
- Excluded backplates from post processing
Fixed
- Fixed project's SSR and SSAO volumes getting modified on play
- Fixed RenderStudioSettings.json not read on play
Added
- Added replaceBasicWhiteGroundShader, removeAvieraProductShadowPlane, setSaltFlatGroundShadowColor, and raytracingDefaultEnabled in RenderStudioSettings.json (default false)
- Added custom resolution field in batch view
- Added approximate reflection map generation from backplate
[1.3.0-preview.1] - 2022-06-23
Changed
- Updated
com.unity.forma
dependency to version4.0.0
- Changed the post-processing panels
- Changed the "Enable Post-Processing Panel" to a "Hold to View Original" button
- Added preliminary support for backplates
- Redesign of the metafiles and metadata: only one state per metadata and parameters to rebuild the image sequence/recording/turntable shot
- Changed session backup system to multiple (count setting in general tab). Oldest deleted when count is reached
- Combined "Camera Animation" export option and "Recording" section with "None" as the product animation
- AOVs are now separated in categories in the settings menu
Fixed
- Cleaned-up artifacts on dark areas of large (24K+) renders
- Fixed undo/redo of props properties
- Fixed dome import on Linux
- Fixed AOV drifting from shot when animation is present
- Fixed Path Tracing never converging in domes
- Fixed bug where raytracing volume sample counts were not used sometimes
- Fixed some animations not appearing in product panel
- Fixed analytics implementation
- Fixed tag field input suggestion problems
- Fixed custom aspect ratio input problems
Added
- Lighting AOVs from HDRP
- Added support for multipart EXR output of AOVs
- Added button to recenter products
- Added option to open file in default application
- Added support for Forma Camera animations
- Added new "Shadow Only" AOV
- Added new "Custom Layer" AOV to split product to layers according to "Custom Layer" components
- Added tools for camera perspective match
- Stereoscopic output support for shots, turntable, recordings, and AOVs
[1.2.0-preview.6] - 2022-04-29
Changed
- Improved What's New popup pages and text
- Renamed batch view config column to variant
Fixed
- Fixed undo action of dome stage change
- Fixed re-exporting of canceled turntable missing a frame
- Fixed product scaling manipulator
- Fixed stage and dome transitions in viewport
- Fixed sequence image viewer support of aspect ratios
- Fixed shot filtering in gallery
- Fixed batch rendering when using 360 shot as a view
[1.2.0-preview.5] - 2022-04-25
Added
- Added fov argument in Image on Demand
- Forma Render Minimal builds support player analytics
- Lighting tab supports 'add' blend mode with selected dome
Fixed
- Floating point (.exr, .hdr) output formats export unclamped (>1) pixel values
- Export image sequence to zip
- Fix NoBackground AOV when dome is hidden
- SSAO (DX11) is configured differently after taking a shot
[1.2.0-preview.4] - 2022-04-14
Added
- Added support for Unity Editor configurable play mode
- Added support for cameras with automatic exposure in Image on Demand
Fixed
- Flickering issue when changing stage and default size of window in standalone player
- Canceling turntable shots or large resolution shots
- Misreported session time in player analytics
- Compilation error with HDRP 12.1.1
[1.2.0-preview.3] - 2022-04-08
Changed
- Moved backwards compatibility importing to the gallery panel
- Shots inspector now has collapsable details
Added
- Added scaling option for shot, environments, and cameras panels
- Added toggle to turn off and on the grid view labels
- Added 3D navigation presets support
- Added new sample scripts for producing hi-res Forma renders in Edit, for customizing Image on Demand, and for customizing the engine behind the batch rendering window
- Added support for Apple M1
- Added support for Unity Editor configurable play mode
- Added basic analytics for shots
Fixed
- Fixed turntable exposure on first frame
- Fixed potential turntable corruption when producing mp4
- Fixed Image on Demand scene object leaking during each render
[1.2.0-preview.2] - 2022-03-04
Changed
- Renamed the Configurator panel to the Product panel
- "Transparent output" dome option is now "NoBackground" AOV
- Default camera states are now manually set by the user
- Wizard checks are no longer enforced when building standalone
- Lighting (reflection maps) now have their own dedicated panel
- Updated the add menu for Domes and Lighting (reflection maps) to react to HDR Light Studio integration
- Camera name is now carried over when creating a new camera
Added
- Added warning for cameras with restricted movement
- Added accumulated antialiasing to shots taken in URP projects
- Exposed camera transition duration in camera settings
- Added cursor lock for camera panning in Unity 2021.2 and newer
- Added messages to side panels when all elements are filtered out
- Added "Open in explorer" context option for domes
- Added an "Enable Post-Processing" toggle for appearance views
- Added a What's New panel
- Added Png output and Panorama (360), Dome and Render Tile Size (rts) arguments to Image on Demand API
- Added sorting functionality to camera panel
- Added "CameraName" to shot name template options
- Added floating point (.exr) non-AOV output format
- Added distance AOV (depth in meters)
- Added reflection map arguments to Image on Demand API
- Added support of Object/Material/Layer ID AOVs
- Added lens dirt dropdown option for custom files
- Added multiple file exporting
- Added support to expose Domes and Lighting into HDR Light Studio presets
- Added support to trigger final renders of HDR Light Studio light looks
- Added estimated time remaining for renders
- Added Forma Render default post processing volume priority to settings json file
- Added a "Take Shot" option to record animations
- Added "escape" shortcut to exit fullscreen mode
- Added option to duplicate a batch
- Added ability to rename batches with "F2"
- Added ability to delete batches with "delete"
- Added batch index naming option
- Added feature set naming option to batches
Fixed
- Fixed motion blur being applied in first frame of batch rendering
- Support stage selection by label or name in Image on Demand
- Fixed assertion preventing creation of 16K 360 shots
- Fixed potential crash in projects with high fps with path traced renders
- Fixed missing script warnings on RenderStudioCinemachineController:LateUpdate when using RenderStudio.dll
- Fixed "Object at index 0 is null" error when navigating Editor hierarchy on Forma cameras
- Fixed incomplete viewport border clear when Game View scale is < 1
- Fixed material variant not updating Path Tracing
- Fixed path tracing not working with reflection cubemaps
- Refresh batch view when modifying/deleting shots
- Refresh batch profile view after deleting selected profile
- Automatic focus on textfield when opening a text promp popup
- Shot exporting will now warn the user if files are missing on disk
[1.1.0-preview.5] - 2021-11-30
Added
- Added option to remove ground in HDRi Domes
[1.1.0-preview.4] - 2021-11-29
Fixed
- Product switching can break manipulators and gizmos
[1.1.0-preview.3] - 2021-11-24
Added
- Support of spawn point state save and restoration
- Slider for custom accumulation to output settings
- Option to send shots automatically to clipboard (Windows only)
- Auto-focus tools for depth of field
- Added Manual Ranges depth of field mode
- Human readable strings for dates in the inspector
- Added multiple selection drag & drop for the batch view
- Support bitmap format for shots
- Added multiple selection drag & drop for the batch view
- The option to restore both the environment and camera of a shot
- Support for custom camera controllers via new callbacks
- Controls to mirror camera position on the XY and YZ planes
- Added a filter for dates in the shot gallery
- Added a contextual menu for cameras and domes
- Improved dome switching speed by adding a dome setting for gpu memory dome cache
- Added support of Product variants selection and highlight from the configurator view
- Added support of objects isolation in scene and shots
- Support for Product and Environment cameras
- Added new Planar Ambient Occlusion capture under product
- Can now open 360 shots directly from gallery with contextual menu
- Update sun color and intensity from dome selection (HDRI texture)
- Update shadow softness from dome selection (HDRI texture)
- Added Enable Path Tracing toggle
- Added Tags support in shots and batch profiles
- Added controls for the width and length of the Table prop
- Added visual guides in the viewport
- Added support of UI layout state restoration
- Added keyboard shortcuts to text prompt dialogs
- Added bypass for Editor shortcuts bindings at runtime
- Added support of Forma Rule Engine availability concept
- Added support for resolutions >16K for non-360 non-video shots
- Report file writing progress for large images
- Pressing "Enter" confirms renaming
- Added "F2" shortcut for renaming
- Added sorting to stages
- Added filters for cameras
- Exposed supersampling (uniform grid) to Image on Demand API and set default to 1 (none)
- Added settings to customize default restore option
- Shadow capture plane can be enabled per stage
- Ambient occlusion HDRP volume controls planar ambient occlusion capture
- Improved path tracing support for large renders on 2021.2+
- Added glTF product support
- Added new aspect ratio menu to input custom aspect ratios and add presets
- Exposed camera near and far clip values
- Added buttons for enable/disable all AOVs
- Added links to documentation in the editor and in the app
- Added buttons to set and apply default product transformation
- Added control for Shadow Distance in Post-Processing settings for small product shadow tuning
- Extended image on demand API for finer control over url format, argument separators, and floating point parsing
- Added quality levels for depth of field
- Support for Forma 4.0.0's multi-location cameras
- Added "bypassRenderSettings" flag to settings json file for when strict adherence to vanilla rendering is needed
Changed
- Moved SSAO sliders to Stage and Camera Appearance settings
- Manage shadow cascades to support 360 shots and small products
- Ground Ambient Occlusion matches shadow color in HDRi Domes
- Removed SSAO from HDRi Dome
- Replaced 'Take Shot' buttons in the top bar with a dropdown
- Overhauled settings panel
- Added tabbed panel to dome and camera inspectors
- Camera panel now disabled when switching cameras
- Environment panel now disabled when swtiching environments
- Shot dialog shows OK button instead of Cancel when rendering completes even if files are still writing to disk
- Wizard enables Runtime AOV API for faster AOV shot taking
- Pause time during shots
Fixed
- Fixed Game View always showing on start
- Better management of cameras with automatic exposure in all shot types
- Hide splash screens on Forma version
3.0.2
or newer - Auto exposure in all shot types in now supported by capturing the view and fixing the exposure at moment of shot
- Table base props no longer using metallic parameter
- Fixed table rotating by double the dome rotation angle
Removed
- Removed turntable shot option for animated cameras
[1.1.0-preview.2] - 2021-11-10
Changed
- Updated
com.unity.industrial.renderstudio
package version to1.1.0-preview.2
[1.1.0-preview.1] - 2021-11-04
Changed
- Updated
com.unity.industrial.renderstudio
package version to1.1.0-preview.1
[1.0.6] - 2021-11-15
Added
- Added custom fractional scaling to Render Resolution (doesn't apply to 360 shots)
[1.0.5] - 2021-10-23
Fixed
- Fixed theme style sheet reference in panel settings
[1.0.4] - 2021-10-22
Changed
- Updated UI Toolkit package default version to
1.0.0-preview.18
Fixed
- Stopped downgrading UI Toolkit package versions that are newer than the default version
[1.0.3] - 2021-10-20
Fixed
- Fixed Game View always showing first on opening Forma project in Unity Editor when Forma Render is not enabled
- Removed test classes from scripting api documentation
- Corrected some legacy naming from documentation
- Fixed InvalidOperationException when shift clicking grid views
- Renamed repository on GitHub to Unity-Technologies/Forma-Render
Added
- Added supersampling (uniform grid) argument to Image on Demand API and set default to 1 (none)
[1.0.2] - 2021-10-13
Removed
- Removed csc.rsp file
[1.0.1] - 2021-10-13
Fixed
- Fixed changelog entries
[1.0.0] - 2021-10-12
Changed
- Updated
com.unity.industrial.renderstudio
package version to1.0.0
[1.0.0-preview.9] - 2021-10-08
Changed
- Updated
com.unity.industrial.forma
dependency version to3.0.0
[1.0.0-preview.8] - 2021-10-06
Fixed
- Fixed unresponsive player when dome is stage loaded from initial state
- Fixed some shadow clipping on 360 shots
[1.0.0-preview.7] - 2021-10-05
Fixed
- Fixed invalid selection index in the camera library grid view and list view when changing environment
- Fixed invalid references to runtime UI toolkit classes using adapters
[1.0.0-preview.6] - 2021-10-01
Changed
- Updated
com.unity.industrial.forma
dependency version to3.0.0-preview.18
[1.0.0-preview.5] - 2021-09-15
Fixed
- Fixed product list when removing addressables
[1.0.0-preview.3] - 2021-09-10
Added
- Added slider for custom accumulation to output settings
- Added separate enable control for raytraced shadows and raytraced ambient occlusion under DirectX12
- Added enable control for raytraced ambient occlusion and raytraced reflections denoiser under DirectX12
Fixed
- Fixed 360 shots on DirectX 12
- Fixed 'smudging' artifacts on low quality batch shots
- Fixed very large hdr dome import
[1.0.0-preview.2] - 2021-08-31
Added
- Support for custom camera controllers via new callbacks
Changed
- Renamed all user facing Render Studio strings to Forma Render
Removed
- Removed backwards compatibility with v0.3 shots
Fixed
- Fixed Product spawn point when selecting a Dome
- Fixed BGR vs RGB mixup on MacOS
[1.0.0-preview.1] - 2021-07-14
Added
- Support for panoramic images, image sequences, and videos in batches
- Multi-selection for shots
- Update of discovered reflection probes at runtime
- Support for raytraced ambient occlusion under DirectX12
- Support for raytraced reflections under DirectX12
- Allow sorting of shots and domes in their respective views
- Added tiled rendering techniques for high resolution output
- Support for ambient animations
- Appearance settings in Stages and Domes inspectors
- Toggle to delay exporting image sequences and videos
- Added a filter panel to the stages view
- Export filtered pngs as zip
- Support for watermarks (with batch-specific configuration)
- Show on disk falls back to the meta json file for sample shots
- Wizard fix to disable navigation
- Added filters for shot types and file types
- Added keyboard shortcuts to the grid view
- Render Studio Pro license package
Changed
- Updated FreeImage to 3.19 (#1878) on Windows, MacOS and Linux
- Disabled partial restore buttons if restoring is not possible
- Updated Forma dependency to version 2.0.1
- Camera focusing with F now also frames the current product
- Better support for animated features
- Improved restoration process using coroutine per library
- Improved and simplified newly created camera settings
- The backup state is now restored on start by default
- Do not force camera background color
- Enable raytracing in viewport by default in Dx12
- New cameras are now copies of the previously active camera
- Updated namespaces for some code
- Set "Camera Dome" as new UI default for Dome projection control (previously: "Dome")
- Turntables and animated cameras now show warning for Dome projection other than "Dome" or "Locked Dome"
Removed
- Small products table no longer enables depth of field automatically
Fixed
- Cameras use cinemachine physical properties
- Fixed FormatException error in MeshUtilities
- Fixed light layers support
[0.4.0-preview.5] - 2021-05-10
Fixed
- Fixed Wizard errors under MacOS
- Fixed missing shot previews
[0.4.0-preview.4] - 2021-05-07
Fixed
- Fixed taking a shot in player can fail with invalid render target
[0.4.0-preview.3] - 2021-05-06
Fixed
- Fixed missing Forma cameras
- Fixed aov output taking a long time
- Fixed locked dome rotations
[0.4.0-preview.2] - 2021-05-04
Fixed
- Fixed an issue where the table and product would overlap when restoring a shot with the small products table
- Fixed error when switching quickly between stage and dome
[0.4.0-preview.1] - 2021-05-03
Added
- Added reflective 2x1 table to HDRi Dome for small products
- Added create/delete cameras functionality
- Added camera movement types
- Added support for Forma animated cameras
- Added shots settings to the settings panel
- Added backup system to persist state between sessions
- Added a Reset to Defaults button to settings subpanels
- Added video output (.webm) to animations and turntables via vpxenc
- Added dolly zoom feature
- Added ability to zip image sequences on export
- Added shot export dialog
- Added Forma Product Context menu
- Added "Background Only" AOV output
- Added video output (.mp4) to animations and turntables via MFYUVToH264 (Windows 8+ Only)
- Added image output type drop down to output settings
- Added debug settings to the settings panel
- Added ability to rename cameras
- Added memory management slider to Dome settings subpanel
- Added shot re-export button
- Added batch rendering functionality
- Added fullscreen window toggle
- Added Resolution, EnvironmentName, BatchName, and BatchProfile file name variables
- Added Scaled Rendering to output settings (1X, 2X, 3X, 4X)
- Added Graphics Driver Tdr check to Wizard
- Added configuration code panel
- Added product loader for local and remote addressable assets
Changed
- Set version to 0.4.0
- Reduced aliasing in viewport
- Tracked camera addition and deletion in application state
- Enabled post processing in worker camera in URP
- Enabled HDRi Domes in URP
- Performance improvements to shot taking
- Use main display for viewport instead of UI Toolkit
- Improved support of custom rule engines
- Disabled PBR accumulation in viewport
- Disabled Light Layers
Removed
- Removed deprecated shared memory interface
Fixed
- Fixed disabled Forma environments showing-up in stages
- Fixed .yuv file not getting deleted after successful .mp4 encoding
- Fixed UI interactions in Unity 2021.1.x
[0.3.0-preview.4] - 2021-03-01
- Fixed null exceptions that could freeze the export of rendered shots
[0.3.0-preview.3] - 2021-02-24
- Fixed some UI styles
- Updated documentation for Alpha 2
- Updated Third Party notices
- Fixed gallery layout button images
- Fixed crash on start when multiple HDRi Domes are loading
[0.3.0-preview.2] - 2021-02-19
- Added experimental Unity Cloud integration for Domes (up/down) and Shots (up)
- Added 'flash' effect to UI when taking shots
- Enabled PBR accumulation SSR in Domes
- Added support for Playables (ui, shot state) via adapter script
- Fixed compilation error in RenderJobRpAdapter.cs with URP package
- Added "Shadow Softness" slider to Domes
- Added importer for 0.2.0 shots
- Added roll to camera controls (ALT+RMB+LMB)
- Fixed bug when using HDRi Domes and Path Tracing
- Added "quality" setting to Settings
- Added roll slider to the camera tab and collapsed camera settings by default
- Added support of multi-product selection
- Added AOV output to UI
- Added turntable shot
- Added undo/redo for render state actions
- Added image on demand proof of concept
- Added settings panel
- Moved resolution from top bar to the settings panel
- Moved AOVs from top bar to the settings panel
- Added quit button in standalone player
[0.3.0-preview.1] - 2021-01-21
- Created a standalone camera system and completely disconnected it from Forma
- Added FOV slider to the camera panel
- Added reset button and camera speed sliders to camera panel
- Added shot inspector and changed it so you have to double click on the shots list to restore
- Brought the stage and dome icons back
- Added filter panel to camera inspector
- Added override Sun position to HDRi Dome stage
- Added AO and shadow sliders HDRi Dome stage
- Replaced HDRi Dome stage "Show Dome", "Unlock Perspective" & "Lock Background" with a single drop down "Projection Type"
- Added support for 16K renders
- Added show on disk button to shots inspector
- Added 360 degree shot output
- Added png file support to Dome
- Removed Dome debug values from output images
- Added new Configurator UI based on UI TK
[0.2.0-preview.7] - 2021-01-28
- Fixed compilation error in RenderJobRpAdapter.cs with URP package
[0.2.0-preview.6] - 2021-01-22
- Fixed crash on start when multiple HDRi Domes are loading
[0.2.0-preview.5] - 2021-01-05
- Updated minimum required Unity version
[0.2.0-preview.4] - 2020-12-15
- Removed filter panel from Forma menu
- Updated UI
- Added tooltips
- Dropped support of Forma flight cameras (via UnityEngine.Industrial.Rendering.Settings.json settings file with "excludeAnimatedCameras")
[0.2.0-preview.3] - 2020-12-11
- Added user documentation
[0.2.0-preview.2] - 2020-12-10
- Minor fix for Linux and Mac
[0.2.0-preview.1] - 2020-12-09
- Added Stage type badges
- Shots item no longer stay selected when you hover to another line
- Added a Clear Filters button
- Filter panel now closes when you click out of it
- Filter panel height is now made optimal for the content to show
- Added sample shots (6) using new sample Domes
- Sun search in HDRi stage is faster (via UnityEngine.Industrial.Rendering.Settings.json settings file with "sunSearchSamplingRate")
- Replaced "Product Exposure" in HDRi stage with "Illuminance"
- Fixed standalone player build
- Added editor settings
- Added basic URP support for shots in Forma stages (HDRi Dome stage not supported)
- Upgraded package to Unity 2020.2
- Styled the scroll bars
- HDRi Domes are no longer converted to cubemap. Cylindrical mapping function is implemented in shader.
- Updated to Forma 0.0.22.preview.3
- HDRi Domes support up to 32K x 16K (32K)
- Forked Forma camera scripts
- Added maximize on play in editor
- Added camera tab
- Added scene view camera
[0.1.0-preview.17] - 2020-11-22
- Better HDRi stage Dome defaults
- Enable experimental HDRi stage Dome controls (via UnityEngine.Industrial.Rendering.Settings.json settings file with "showExperimentalDomeButtons": true)
[0.1.0-preview.16] - 2020-11-20
- Added 1:1 and 3:4 aspect ratios
- Added transparent image output via HDRi stage show/hide Dome
- Improve SSR quality in HDRi stage Dome (can be disabled via UnityEngine.Industrial.Rendering.Settings.json settings file with "replaceSsrShader": false)
- Improve SSR quality in shots taken with transparent background (Show Dome = no)
- Added SSAO to transparent image output
- Renamed "Show Dome" to "Transparent Output"
- Now detecting HDRi resolution at import
- Workaround FMA-1080 until AxF Shader is fixed in HDRP 10+ (can be disabled via UnityEngine.Industrial.Rendering.Settings.json settings file with "replaceAxfShader": false)
- Added "Exposure" slider to Dome stage
- Scaled viewport to always fit UI
- Added 1:1 and 3:4 aspect ratios.
- Added Transparent Output toggle to Dome stage
- Added SSAO to Transparent Output
- Improved SSR quality in Dome stage in HDRP <10 (can be disabled via UnityEngine.Industrial.Rendering.Settings.json settings file with "replaceSsrShader": false)
- Now detecting HDRi resolution at Dome import
- Workaround FMA-1080 until AxF Shader is fixed in HDRP 10+ (can be disabled via UnityEngine.Industrial.Rendering.Settings.json settings file with "replaceAxfShader": false)
- Added "Exposure" slider to Dome stage
- Scaled viewport to always fit UI
- Exposed aspect ratios in the settings
- Added "Lock Background" toggle
- Added "Product Exposure" slider to Dome stage
- Overhauled camera system to smooth out transitions and improve UX
- Added About Panel
- Added FOV controls using + and -
- Updated default toggle style
- Added HDRP 10.1, 10.2 support to Dome stage
[0.1.0-preview.15] - 2020-10-29
- Switched from the shot resolution slider to a button on the top bar
- Added default Render Studio cameras
- Added sRGB jpg files support to Dome
- Added webp output (can be enabled via UnityEngine.Industrial.Rendering.Settings.json settings file with "outputForWeb": true)
[0.1.0-preview.14] - 2020-10-08
- Fixed tests for handling empty projects with HDRP dependency
[0.1.0-preview.13] - 2020-09-30
- Added other built-in package dependencies for Tower
[0.1.0-preview.12] - 2020-09-28
- Added built-in package dependencies for Tower
[0.1.0-preview.11] - 2020-09-24
- Forma experimental build type bugfixes
[0.1.0-preview.10] - 2020-09-23
- Forma state fixes
[0.1.0-preview.9] - 2020-09-21
- Forma experimental build type
[0.1.0-preview.8] - 2020-07-22
- State transition fixes for shot recall
[0.1.0-preview.7] - 2020-07-21
- Depth buffer published via shared memory
[0.1.0-preview.6] - 2020-07-21
- Depth buffer published via shared memory
[0.1.0-preview.5] - 2020-07-17
- Fixed shared memory interface initialization
[0.1.0-preview.4] - 2020-07-16
- Headless (batchmode) support
[0.1.0-preview.3] - 2020-07-16
- Reduced configurator version requirement for Aviera compatibility
[0.1.0-preview.2] - 2020-07-16
- Added shared memory interface
[0.1.0-preview.1] - 2020-07-15
- CI integration
[0.1.0-preview] - 2020-06-30
- CI integration
[0.0.0] - 2020-05-19
This is the initial commit of com.unity.industrial.renderstudio
- Initial commit of com.unity.industrial.renderstudio