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    Optimizing your shots

    Forma Render lets you optimize shots in several ways with Tuning settings for each panoramic Dome stage.

    Tuning the appearance of the Dome in shots

    You can edit the following settings to improve how the background appears in any image:

    Setting Description
    Transparent Output Hides the background for a shot of the Product that you can use in an external application with a custom background.
    Projection Type Select the control mode for the Dome. Dome: Default Dome; Camera Dome: Centered on camera; Locked Dome: Centered on camera, view locked; Camera Sphere: Large sphere centered on camera.
    Dome Radius As you move the camera away from your Product, the radius of the Dome increases to fit both the Camera and Product. Once you move closer in, you can reduce the Dome size manually as long as it is never smaller than the distance between the Dome and the Product.
    Rotate Dome Use the slider to rotate the Dome when Lock Background is not enabled.
    Ground Level Specify the height of the Camera in a panoramic background before its imported as a Dome. You can adjust the height to modify the sense of scale in a Dome. Larger values allocate more Dome surface area to the ground below the camera.

    Shadow Tuning Settings

    Setting Description
    Enable Sun Disabling the Sun can improve the realism of indoor scenes. Exterior scenes at night may or may not benefit depending on artificial lighting and or presence of Moon light.
    Override Sun For JPG domes, manually positioning the Sun can improve the realism.
    Sun Elevation Manually set Sun elevation.
    Sun Azimuth Manually set Sun azimuth.
    Shadow Color Mix Amount of blue color to mix into shadow.
    Shadow Intensity Strength of ground shadow.
    Occlusion Radius Ambient occlusion spread.
    Occlusion Intensity Ambient occlusion strength.

    Advanced Tuning Settings

    Setting Description
    Illuminance Increasing this value increases the amount of indirect or ambient light the Product receives.
    Horizon Pitch Pitch the top half of the Dome away or towards the camera.
    Horizon Roll Roll the top half of the Dome clockwise or counterclockwise relative to the camera.
    Horizon Level Choose the height at which the Pitch or Roll starts. Defines the relative proportion of the top half of the Dome.
    Horizon Blending At 0, rolling and pitching are hard-cut with no transition. Increase this value to smooth the rolling or pitching transition.
    Debug Horizon Allows you to see some debug markers for Dome rolling and pitching.
    Debug Projection Display an overlay of Dome deformation for debugging purposes.
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    Generated by DocFX on 18 October 2023