Class EditorState
Editor utilities for Core.
Namespace: Unity.Industrial.Forma.Core.EditorUtils
Syntax
public static class EditorState
Properties
IsUnityUpdating
Check if Unity Editor has finished updating scripts, loading the scenes or switching play mode. This state check help fixing the errors caused by the 'OnDestroy()' events called on MonoBehaviours with the [ExecuteInEditMode] or [ExecuteAlways] attribute while building the player or switching play mode.
Declaration
public static bool IsUnityUpdating { get; }
Property Value
Type | Description |
---|---|
Boolean |