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    Enum AssetProductReference.Options

    Product reference flag options.

    Namespace: Unity.Industrial.Forma.Core.AddressableSources
    Syntax
    [Flags]
    public enum Options

    Fields

    Name Description Value
    Deactiveable

    The product will be deactivated and the gameObject instance will stay in the scene if not "Destroyable" after unload.

    Destroyable

    The product instance will be destroyed when switching product and ReleaseAsset() will be called. Otherwise, the gameObject instance will stay in the scene.

    UseProductCache

    If not tag as "Destroyable" and the ProductRepository cache is Enabled, the product gameObject will be cached.

    UseSpawnPoint

    Use the spawn point data to place the product. Otherwise, the product won't move.

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