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    What's new in 4.0?

    This release includes several new tools and updates to help Unity developers, professionals responsible for product correctness, and technical artists complete critical technical tasks more quickly, so that they can spend more time creating.

    Notable new features and improvements include:

    WebGL optimizations to enhance loading time

    Optimizations include:

    • Mesh compression, mobile-friendly textures, texture streaming, and loading order optimizations.
    • Sequenced loading to support, for example, loading environments on demand.
    • Optimized Unity Engine delivery.

    Smart Merging

    To support CPU-constrained scenarios, such as projects with raytracing, Unity Forma now lets you:

    • Automatically reduce number of batches to optimize performance

    • Merge objects with respect to the Visibility and Material variants

    Continuous Integration Support

    APIs and ingestion points support custom Continuous integration setups.

    Camera Improvements

    You can now customize camera position, interaction, and post-process for product viewing and navigation experiences.

    Improvements include:

    • Multi-location camera behavior (you can position and rotate cameras at Waypoints, and more)
    • Camera controller damping
    • Camera blend (Fade In)
    • APIs for adding and updating cameras
    • Enhanced animation editing

    Hotspot improvements

    You can now add annotations and navigation when you configure hotspots for enhanced authoring and viewing experiences.

    User interface improvements

    This version of Unity Forma brings significant usability enhancements to Quality Profiles and Rules.

    Stability Improvements

    This version of Unity Forma fixes several issues over the previous release as well as adds many quality-of-life improvements. For more information about stability improvements in this release, see: changelog.

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