What's new in 4.0?
This release includes several new tools and updates to help Unity developers, professionals responsible for product correctness, and technical artists complete critical technical tasks more quickly, so that they can spend more time creating.
Notable new features and improvements include:
WebGL optimizations to enhance loading time
Optimizations include:
- Mesh compression, mobile-friendly textures, texture streaming, and loading order optimizations.
- Sequenced loading to support, for example, loading environments on demand.
- Optimized Unity Engine delivery.
Smart Merging
To support CPU-constrained scenarios, such as projects with raytracing, Unity Forma now lets you:
Automatically reduce number of batches to optimize performance
Merge objects with respect to the Visibility and Material variants
Continuous Integration Support
APIs and ingestion points support custom Continuous integration setups.
Camera Improvements
You can now customize camera position, interaction, and post-process for product viewing and navigation experiences.
Improvements include:
- Multi-location camera behavior (you can position and rotate cameras at Waypoints, and more)
- Camera controller damping
- Camera blend (Fade In)
- APIs for adding and updating cameras
- Enhanced animation editing
Hotspot improvements
You can now add annotations and navigation when you configure hotspots for enhanced authoring and viewing experiences.
User interface improvements
This version of Unity Forma brings significant usability enhancements to Quality Profiles and Rules.
Stability Improvements
This version of Unity Forma fixes several issues over the previous release as well as adds many quality-of-life improvements. For more information about stability improvements in this release, see: changelog.