Class CCDUtils
Utilities to create and retrieve entries and buckets from Unity Cloud
Syntax
public static class CCDUtils : object
Fields
EnvVar_CCDAPIKEY
Declaration
public const string EnvVar_CCDAPIKEY = null
Field Value
EnvVar_CCDBUCKETID
Declaration
public const string EnvVar_CCDBUCKETID = null
Field Value
EnvVar_CCDPROJECTID
Declaration
public const string EnvVar_CCDPROJECTID = null
Field Value
Methods
CheckInternetConnection(Boolean, Boolean)
Check internet connection
Declaration
public static bool CheckInternetConnection(bool showLog, bool displayDialog)
Parameters
Returns
CreateCCDConfig(IDictionary<String, String>)
Declaration
public static CCDConfig CreateCCDConfig(IDictionary<string, string> configData)
Parameters
Type |
Name |
Description |
IDictionary<String, String> |
configData |
|
Returns
CreateNewBucket(IDictionary<String, String>, String, String)
Declaration
public static CCDUtils.BucketData CreateNewBucket(IDictionary<string, string> configData, string bucketName, string bucketDescription)
Parameters
Returns
GetOrgId(CCDConfig)
Declaration
public static string GetOrgId(this CCDConfig ccdConfig)
Parameters
Returns
GetProjectBuckets(IDictionary<String, String>)
Declaration
public static List<CCDUtils.BucketData> GetProjectBuckets(IDictionary<string, string> configData)
Parameters
Type |
Name |
Description |
IDictionary<String, String> |
configData |
|
Returns
GetUserApiKey(IDictionary<String, String>)
Declaration
public static string GetUserApiKey(IDictionary<string, string> configData)
Parameters
Type |
Name |
Description |
IDictionary<String, String> |
configData |
|
Returns
UploadToCCD(String, IDictionary<String, String>)
Run a clean build before export.
Declaration
public static bool UploadToCCD(string buildPath, IDictionary<string, string> configData = null)
Parameters
Returns