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    Class StaticBoolQueryNode

    Class StaticBoolQueryNode.

    Inheritance
    Object
    QueryNode
    QueryNode<Boolean>
    BoolQueryNode
    StaticBoolQueryNode
    Inherited Members
    QueryNode<Boolean>.ResultObject
    QueryNode<Boolean>.m_Result
    QueryNode<Boolean>.Result
    QueryNode<Boolean>.ApplyOverride(QueryNode)
    QueryNode<Boolean>.HasAnOverride()
    QueryNode<Boolean>.ResetOverride(QueryContext)
    QueryNode<Boolean>.Query(QueryContext)
    QueryNode<Boolean>.ExecuteQuery(QueryContext)
    QueryNode<Boolean>.ResolveQuery(QueryContext)
    QueryNode<Boolean>.SetQuery(Boolean, QueryContext)
    QueryNode.overrideQuery
    QueryNode.id
    QueryNode.EnsureId()
    QueryNode.IsQueryValid(QueryContext)
    Namespace: Unity.Industrial.Forma.Core.Variants
    Syntax
    public class StaticBoolQueryNode : BoolQueryNode, IQuery<bool>, IQuery

    Properties

    boolValue

    Gets or sets a value indicating whether [bool value].

    Declaration
    public bool boolValue { get; set; }
    Property Value
    Type Description
    Boolean

    true if [bool value]; otherwise, false.

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