Class GameObjectVisibilityAssignment
GameObjectVisibilityAssignment allows to map the visibility to n GameObjects
Inherited Members
Namespace: Unity.Industrial.Forma.Core.Variants
Syntax
public class GameObjectVisibilityAssignment : Assignment<List<GameObject>, bool>
Properties
defaultTargetQueryNodeType
Gets the default type of the target query node.
Declaration
public override Type defaultTargetQueryNodeType { get; }
Property Value
Type | Description |
---|---|
Type | The default type of the target query node. |
Overrides
defaultValueQueryNodeType
Gets the default type of the value query node.
Declaration
public override Type defaultValueQueryNodeType { get; }
Property Value
Type | Description |
---|---|
Type | The default type of the value query node. |
Overrides
Methods
Apply()
Applies this instance.
Declaration
public override void Apply()
Overrides
Invert(Variant)
Inverts the specified variant.
Declaration
public override void Invert(Variant variant)
Parameters
Type | Name | Description |
---|---|---|
Variant | variant | The variant. |