Class GameObjectVisibilityAssignment
GameObjectVisibilityAssignment allows to map the visibility to n GameObjects
Inherited Members
Namespace: Unity.Industrial.Forma.Core.Variants
Syntax
public class GameObjectVisibilityAssignment : Assignment<List<GameObject>, bool>
Properties
defaultTargetQueryNodeType
Gets the default type of the target query node.
Declaration
public override Type defaultTargetQueryNodeType { get; }
Property Value
| Type | Description | 
|---|---|
| Type | The default type of the target query node.  | 
Overrides
defaultValueQueryNodeType
Gets the default type of the value query node.
Declaration
public override Type defaultValueQueryNodeType { get; }
Property Value
| Type | Description | 
|---|---|
| Type | The default type of the value query node.  | 
Overrides
Methods
Apply()
Applies this instance.
Declaration
public override void Apply()
Overrides
Invert(Variant)
Inverts the specified variant.
Declaration
public override void Invert(Variant variant)
Parameters
| Type | Name | Description | 
|---|---|---|
| Variant | variant | The variant.  |