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    Namespace Unity.Industrial.Forma.Core.Configuring

    Classes

    Configuration

    A configuration is an arrangement of product variants that can be saved to be easily recalled at a later time. There are different use cases for configurations: most products will have an initial default configuration (e.g. car with all basic features and white carpaint), hero shots (particularly appealing arrangement of variants used for marketing purposes) and user-defined configurations. Configurations are used to cluster product variants and enable quickly switching between them without setting every single variant once again.

    ConfigurationAppliedArgs

    Class ConfigurationAppliedArgs.

    ConfigurationChange

    Defines the changes of a configuration.

    ConfigurationChangedEventArgs

    Class ConfigurationChangedEventArgs.

    ConfigurationDifference

    Class ConfigurationDifference.

    ConfigurationManager

    The configurator has two main functions:

    All configuration change attempts - namely, variant switching but not staging variant switching - are routed through the ConfigurationManager to the Rule Engine Provider. Once the configuration change has been evaluated by the Rule Engine, the Configuration Manager can dispatch the outcome to either the Switcher (to execute the change) and/or to the Controller/UI (e.g. to refresh the list of available variants).

    ConfigurationManagerProductChangedArgs

    Class ConfigurationManagerProductChangedArgs.

    Interfaces

    IReadOnlyConfiguration

    Interface IReadOnlyConfiguration

    Enums

    ConfigurationChangedEventType

    Enum ConfigurationChangedEventType

    ConfigurationManagerProductChangedEventType

    Enum ConfigurationManagerProductChangedEventType

    Delegates

    ConfigurationAppliedHandler

    Delegate ConfigurationAppliedHandler

    ConfigurationChangedHandler

    Delegate ConfigurationChangedHandler

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