Class Addressable
Class Addressable.
Namespace: Unity.Industrial.Forma.Core.AddressableSources
Syntax
public static class Addressable : object
Properties
CurrentLoadMode
Gets or sets the current load mode.
Declaration
public static Addressable.LoadMode CurrentLoadMode { get; set; }
Property Value
| Type | Description | 
|---|---|
| Addressable.LoadMode | The current load mode.  | 
IsInitializing
Gets a value indicating whether this instance is initializing.
Declaration
public static bool IsInitializing { get; }
Property Value
| Type | Description | 
|---|---|
| Boolean | 
  | 
IsReady
Gets a value indicating whether this instance is ready.
Declaration
public static bool IsReady { get; }
Property Value
| Type | Description | 
|---|---|
| Boolean | 
  | 
Methods
GetSupportedProductsWithCurrentAaLoadScenario(List<AssetProductReference>)
Gets the supported products with current aa load scenario.
Declaration
public static List<AssetProductReference> GetSupportedProductsWithCurrentAaLoadScenario(this List<AssetProductReference> productList)
Parameters
| Type | Name | Description | 
|---|---|---|
| List<AssetProductReference> | productList | The product list.  | 
Returns
| Type | Description | 
|---|---|
| List<AssetProductReference> | List<AssetProductReference>.  | 
InitAddressable()
Initializes the addressable.
Declaration
public static void InitAddressable()
Events
onStatusChanged
Occurs when [on status changed].
Declaration
public static event Addressable.AddressableStateHandler onStatusChanged
Event Type
| Type | Description | 
|---|---|
| Addressable.AddressableStateHandler |