Class ShaderPreprocessorOptions
Options to strip shaders prior to a build. This is only used to strip shaders from a different render pipeline then the one currently in use.
Namespace: Unity.Industrial.Forma.Core.Building
Syntax
[MovedFrom(true, "UnityEditor.Industrial.Configuring.Build", "Unity.Industrial.Configurator", null)]
[Serializable]
public sealed class ShaderPreprocessorOptions