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    Class SetParentWhenTimelinePlays

    Uses pre-animated transforms to animate components such as Doors or wheels. Useful if we reimport the model, so that we don't need to recreate animations Sets target transform parents to parentAt when directors are playing

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    SetParentWhenTimelinePlays
    Inherited Members
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    Namespace: UnityEngine.Industrial.Configuring.Staging
    Syntax
    public class SetParentWhenTimelinePlays : MonoBehaviour

    Fields

    directors

    Directors

    Declaration
    public PlayableDirector[] directors
    Field Value
    Type Description
    PlayableDirector[]

    parentAt

    Parent at

    Declaration
    [FormerlySerializedAs("doorAnimationRoot")]
    public Transform parentAt
    Field Value
    Type Description
    Transform

    targetDeferredQueryTransforms

    Target deferred query transforms

    Declaration
    [Tooltip("Add wheels or doors to use generic animations")]
    public DeferredQuery<List<GameObject>> targetDeferredQueryTransforms
    Field Value
    Type Description
    DeferredQuery<List<GameObject>>

    Properties

    targetQueryTransforms

    Target query transforms

    Declaration
    public List<GameObject> targetQueryTransforms { get; }
    Property Value
    Type Description
    List<GameObject>

    Methods

    SetSelection()

    Set selection

    Declaration
    [ContextMenu("Select Doors")]
    public void SetSelection()

    Extension Methods

    Async.StartThrowingCoroutine(MonoBehaviour, IEnumerator, Action<Exception>)
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