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    Class SearchDropdown

    Class SearchDropdown.

    Inheritance
    Object
    UnityEngine.EventSystems.UIBehaviour
    UnityEngine.UI.Selectable
    TMP_Dropdown
    SearchDropdown
    Inherited Members
    TMP_Dropdown.SetValueWithoutNotify(Int32)
    TMP_Dropdown.Awake()
    TMP_Dropdown.Start()
    TMPro.TMP_Dropdown.OnValidate()
    TMP_Dropdown.OnDisable()
    TMP_Dropdown.RefreshShownValue()
    TMP_Dropdown.AddOptions(List<TMP_Dropdown.OptionData>)
    TMP_Dropdown.AddOptions(List<String>)
    TMP_Dropdown.AddOptions(List<Sprite>)
    TMP_Dropdown.ClearOptions()
    TMP_Dropdown.OnPointerClick(PointerEventData)
    TMP_Dropdown.OnSubmit(BaseEventData)
    TMP_Dropdown.OnCancel(BaseEventData)
    TMP_Dropdown.Show()
    TMP_Dropdown.CreateBlocker(Canvas)
    TMP_Dropdown.DestroyBlocker(GameObject)
    TMP_Dropdown.CreateDropdownList(GameObject)
    TMP_Dropdown.DestroyDropdownList(GameObject)
    TMP_Dropdown.CreateItem(TMP_Dropdown.DropdownItem)
    TMP_Dropdown.DestroyItem(TMP_Dropdown.DropdownItem)
    TMP_Dropdown.Hide()
    TMP_Dropdown.template
    TMP_Dropdown.captionText
    TMP_Dropdown.captionImage
    TMP_Dropdown.placeholder
    TMP_Dropdown.itemText
    TMP_Dropdown.itemImage
    TMP_Dropdown.options
    TMP_Dropdown.onValueChanged
    TMP_Dropdown.alphaFadeSpeed
    TMP_Dropdown.value
    TMP_Dropdown.IsExpanded
    UnityEngine.UI.Selectable.s_Selectables
    UnityEngine.UI.Selectable.s_SelectableCount
    UnityEngine.UI.Selectable.m_CurrentIndex
    UnityEngine.UI.Selectable.AllSelectablesNoAlloc(UnityEngine.UI.Selectable[])
    UnityEngine.UI.Selectable.OnCanvasGroupChanged()
    UnityEngine.UI.Selectable.IsInteractable()
    UnityEngine.UI.Selectable.OnDidApplyAnimationProperties()
    UnityEngine.UI.Selectable.OnTransformParentChanged()
    UnityEngine.UI.Selectable.Reset()
    UnityEngine.UI.Selectable.InstantClearState()
    UnityEngine.UI.Selectable.DoStateTransition(UnityEngine.UI.Selectable.SelectionState, System.Boolean)
    UnityEngine.UI.Selectable.FindSelectable(UnityEngine.Vector3)
    UnityEngine.UI.Selectable.FindSelectableOnLeft()
    UnityEngine.UI.Selectable.FindSelectableOnRight()
    UnityEngine.UI.Selectable.FindSelectableOnUp()
    UnityEngine.UI.Selectable.FindSelectableOnDown()
    UnityEngine.UI.Selectable.OnMove(UnityEngine.EventSystems.AxisEventData)
    UnityEngine.UI.Selectable.IsHighlighted()
    UnityEngine.UI.Selectable.IsPressed()
    UnityEngine.UI.Selectable.OnPointerDown(UnityEngine.EventSystems.PointerEventData)
    UnityEngine.UI.Selectable.OnPointerUp(UnityEngine.EventSystems.PointerEventData)
    UnityEngine.UI.Selectable.OnPointerEnter(UnityEngine.EventSystems.PointerEventData)
    UnityEngine.UI.Selectable.OnPointerExit(UnityEngine.EventSystems.PointerEventData)
    UnityEngine.UI.Selectable.OnSelect(UnityEngine.EventSystems.BaseEventData)
    UnityEngine.UI.Selectable.OnDeselect(UnityEngine.EventSystems.BaseEventData)
    UnityEngine.UI.Selectable.Select()
    UnityEngine.UI.Selectable.allSelectablesArray
    UnityEngine.UI.Selectable.allSelectableCount
    UnityEngine.UI.Selectable.allSelectables
    UnityEngine.UI.Selectable.navigation
    UnityEngine.UI.Selectable.transition
    UnityEngine.UI.Selectable.colors
    UnityEngine.UI.Selectable.spriteState
    UnityEngine.UI.Selectable.animationTriggers
    UnityEngine.UI.Selectable.targetGraphic
    UnityEngine.UI.Selectable.interactable
    UnityEngine.UI.Selectable.image
    UnityEngine.UI.Selectable.animator
    UnityEngine.UI.Selectable.currentSelectionState
    UnityEngine.EventSystems.UIBehaviour.OnDestroy()
    UnityEngine.EventSystems.UIBehaviour.IsActive()
    UnityEngine.EventSystems.UIBehaviour.OnRectTransformDimensionsChange()
    UnityEngine.EventSystems.UIBehaviour.OnBeforeTransformParentChanged()
    UnityEngine.EventSystems.UIBehaviour.OnCanvasHierarchyChanged()
    UnityEngine.EventSystems.UIBehaviour.IsDestroyed()
    Namespace: UnityEngine.Industrial.Configuring.RuntimeUI
    Syntax
    public class SearchDropdown : TMP_Dropdown, IMoveHandler, IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler, IPointerClickHandler, ISubmitHandler, ICancelHandler, IEventSystemHandler

    Methods

    OnEnable()

    Called when [enable].

    Declaration
    protected override void OnEnable()
    Overrides
    UnityEngine.UI.Selectable.OnEnable()
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