docs.unity3d.com
    Show / Hide Table of Contents

    Class ScrollRectPool

    A pooling component for large scroll rects Does enable and disable scroll elements regarding the position of scroll Currently only works in vertical

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    ScrollRectPool
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.Industrial.Configuring.RuntimeUI
    Syntax
    [RequireComponent(typeof(ScrollRect))]
    public class ScrollRectPool : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IPointerDownHandler, IDragHandler, IScrollHandler, IEventSystemHandler

    Properties

    searchPanel

    Gets the search panel.

    Declaration
    public ProductSearchPanel searchPanel { get; }
    Property Value
    Type Description
    ProductSearchPanel

    The search panel.

    Methods

    OnBeginDrag(PointerEventData)

    Called when [begin drag].

    Declaration
    public void OnBeginDrag(PointerEventData eventData)
    Parameters
    Type Name Description
    UnityEngine.EventSystems.PointerEventData eventData

    The event data.

    Implements
    UnityEngine.EventSystems.IBeginDragHandler.OnBeginDrag(UnityEngine.EventSystems.PointerEventData)

    OnDrag(PointerEventData)

    Called when [drag].

    Declaration
    public void OnDrag(PointerEventData eventData)
    Parameters
    Type Name Description
    UnityEngine.EventSystems.PointerEventData eventData

    The event data.

    Implements
    UnityEngine.EventSystems.IDragHandler.OnDrag(UnityEngine.EventSystems.PointerEventData)

    OnEndDrag(PointerEventData)

    Called when [end drag].

    Declaration
    public void OnEndDrag(PointerEventData eventData)
    Parameters
    Type Name Description
    UnityEngine.EventSystems.PointerEventData eventData

    The event data.

    Implements
    UnityEngine.EventSystems.IEndDragHandler.OnEndDrag(UnityEngine.EventSystems.PointerEventData)

    OnPointerDown(PointerEventData)

    Called when [pointer down].

    Declaration
    public void OnPointerDown(PointerEventData eventData)
    Parameters
    Type Name Description
    UnityEngine.EventSystems.PointerEventData eventData

    The event data.

    Implements
    UnityEngine.EventSystems.IPointerDownHandler.OnPointerDown(UnityEngine.EventSystems.PointerEventData)

    OnScroll(PointerEventData)

    Called when [scroll].

    Declaration
    public void OnScroll(PointerEventData eventData)
    Parameters
    Type Name Description
    UnityEngine.EventSystems.PointerEventData eventData

    The event data.

    Implements
    UnityEngine.EventSystems.IScrollHandler.OnScroll(UnityEngine.EventSystems.PointerEventData)

    Extension Methods

    Async.StartThrowingCoroutine(MonoBehaviour, IEnumerator, Action<Exception>)
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023