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    Class MenuButton

    Class MenuButton.

    Inheritance
    Object
    UnityEngine.EventSystems.UIBehaviour
    UnityEngine.UI.Selectable
    MenuButton
    Inherited Members
    UnityEngine.UI.Selectable.s_Selectables
    UnityEngine.UI.Selectable.s_SelectableCount
    UnityEngine.UI.Selectable.m_CurrentIndex
    UnityEngine.UI.Selectable.AllSelectablesNoAlloc(UnityEngine.UI.Selectable[])
    UnityEngine.UI.Selectable.Awake()
    UnityEngine.UI.Selectable.OnCanvasGroupChanged()
    UnityEngine.UI.Selectable.IsInteractable()
    UnityEngine.UI.Selectable.OnDidApplyAnimationProperties()
    UnityEngine.UI.Selectable.OnEnable()
    UnityEngine.UI.Selectable.OnTransformParentChanged()
    UnityEngine.UI.Selectable.OnDisable()
    UnityEngine.UI.Selectable.OnValidate()
    UnityEngine.UI.Selectable.Reset()
    UnityEngine.UI.Selectable.InstantClearState()
    UnityEngine.UI.Selectable.DoStateTransition(UnityEngine.UI.Selectable.SelectionState, System.Boolean)
    UnityEngine.UI.Selectable.FindSelectable(UnityEngine.Vector3)
    UnityEngine.UI.Selectable.FindSelectableOnLeft()
    UnityEngine.UI.Selectable.FindSelectableOnRight()
    UnityEngine.UI.Selectable.FindSelectableOnUp()
    UnityEngine.UI.Selectable.FindSelectableOnDown()
    UnityEngine.UI.Selectable.OnMove(UnityEngine.EventSystems.AxisEventData)
    UnityEngine.UI.Selectable.IsHighlighted()
    UnityEngine.UI.Selectable.IsPressed()
    UnityEngine.UI.Selectable.OnPointerDown(UnityEngine.EventSystems.PointerEventData)
    UnityEngine.UI.Selectable.OnPointerUp(UnityEngine.EventSystems.PointerEventData)
    UnityEngine.UI.Selectable.OnPointerEnter(UnityEngine.EventSystems.PointerEventData)
    UnityEngine.UI.Selectable.OnPointerExit(UnityEngine.EventSystems.PointerEventData)
    UnityEngine.UI.Selectable.OnSelect(UnityEngine.EventSystems.BaseEventData)
    UnityEngine.UI.Selectable.OnDeselect(UnityEngine.EventSystems.BaseEventData)
    UnityEngine.UI.Selectable.Select()
    UnityEngine.UI.Selectable.allSelectablesArray
    UnityEngine.UI.Selectable.allSelectableCount
    UnityEngine.UI.Selectable.allSelectables
    UnityEngine.UI.Selectable.navigation
    UnityEngine.UI.Selectable.transition
    UnityEngine.UI.Selectable.colors
    UnityEngine.UI.Selectable.spriteState
    UnityEngine.UI.Selectable.animationTriggers
    UnityEngine.UI.Selectable.targetGraphic
    UnityEngine.UI.Selectable.interactable
    UnityEngine.UI.Selectable.image
    UnityEngine.UI.Selectable.animator
    UnityEngine.UI.Selectable.currentSelectionState
    UnityEngine.EventSystems.UIBehaviour.OnDestroy()
    UnityEngine.EventSystems.UIBehaviour.IsActive()
    UnityEngine.EventSystems.UIBehaviour.OnRectTransformDimensionsChange()
    UnityEngine.EventSystems.UIBehaviour.OnBeforeTransformParentChanged()
    UnityEngine.EventSystems.UIBehaviour.OnCanvasHierarchyChanged()
    UnityEngine.EventSystems.UIBehaviour.IsDestroyed()
    Namespace: UnityEngine.Industrial.Configuring.RuntimeUI
    Syntax
    public class MenuButton : Selectable, IMoveHandler, IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler, IPointerClickHandler, IEventSystemHandler

    Fields

    onStatusChange

    The on status change

    Declaration
    public StatusChangedEvent onStatusChange
    Field Value
    Type Description
    StatusChangedEvent

    Properties

    IsOn

    Gets a value indicating whether this instance is on.

    Declaration
    public bool IsOn { get; }
    Property Value
    Type Description
    Boolean

    true if this instance is on; otherwise, false.

    Methods

    OnPointerClick(PointerEventData)

    Called when [pointer click].

    Declaration
    public void OnPointerClick(PointerEventData eventData)
    Parameters
    Type Name Description
    UnityEngine.EventSystems.PointerEventData eventData

    The event data.

    Implements
    UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(UnityEngine.EventSystems.PointerEventData)

    Start()

    Starts this instance.

    Declaration
    protected override void Start()
    Overrides
    UnityEngine.EventSystems.UIBehaviour.Start()

    ToggleView(Boolean)

    Toggles the view.

    Declaration
    public void ToggleView(bool open)
    Parameters
    Type Name Description
    Boolean open

    if set to true [open].

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