Class MenuButton
Class MenuButton.
Inherited Members
UnityEngine.UI.Selectable.s_Selectables
UnityEngine.UI.Selectable.s_SelectableCount
UnityEngine.UI.Selectable.m_CurrentIndex
UnityEngine.UI.Selectable.AllSelectablesNoAlloc(UnityEngine.UI.Selectable[])
UnityEngine.UI.Selectable.Awake()
UnityEngine.UI.Selectable.OnCanvasGroupChanged()
UnityEngine.UI.Selectable.IsInteractable()
UnityEngine.UI.Selectable.OnDidApplyAnimationProperties()
UnityEngine.UI.Selectable.OnEnable()
UnityEngine.UI.Selectable.OnTransformParentChanged()
UnityEngine.UI.Selectable.OnDisable()
UnityEngine.UI.Selectable.OnValidate()
UnityEngine.UI.Selectable.Reset()
UnityEngine.UI.Selectable.InstantClearState()
UnityEngine.UI.Selectable.DoStateTransition(UnityEngine.UI.Selectable.SelectionState, System.Boolean)
UnityEngine.UI.Selectable.FindSelectable(UnityEngine.Vector3)
UnityEngine.UI.Selectable.FindSelectableOnLeft()
UnityEngine.UI.Selectable.FindSelectableOnRight()
UnityEngine.UI.Selectable.FindSelectableOnUp()
UnityEngine.UI.Selectable.FindSelectableOnDown()
UnityEngine.UI.Selectable.OnMove(UnityEngine.EventSystems.AxisEventData)
UnityEngine.UI.Selectable.IsHighlighted()
UnityEngine.UI.Selectable.IsPressed()
UnityEngine.UI.Selectable.OnPointerDown(UnityEngine.EventSystems.PointerEventData)
UnityEngine.UI.Selectable.OnPointerUp(UnityEngine.EventSystems.PointerEventData)
UnityEngine.UI.Selectable.OnPointerEnter(UnityEngine.EventSystems.PointerEventData)
UnityEngine.UI.Selectable.OnPointerExit(UnityEngine.EventSystems.PointerEventData)
UnityEngine.UI.Selectable.OnSelect(UnityEngine.EventSystems.BaseEventData)
UnityEngine.UI.Selectable.OnDeselect(UnityEngine.EventSystems.BaseEventData)
UnityEngine.UI.Selectable.Select()
UnityEngine.UI.Selectable.allSelectablesArray
UnityEngine.UI.Selectable.allSelectableCount
UnityEngine.UI.Selectable.allSelectables
UnityEngine.UI.Selectable.navigation
UnityEngine.UI.Selectable.transition
UnityEngine.UI.Selectable.colors
UnityEngine.UI.Selectable.spriteState
UnityEngine.UI.Selectable.animationTriggers
UnityEngine.UI.Selectable.targetGraphic
UnityEngine.UI.Selectable.interactable
UnityEngine.UI.Selectable.image
UnityEngine.UI.Selectable.animator
UnityEngine.UI.Selectable.currentSelectionState
UnityEngine.EventSystems.UIBehaviour.OnDestroy()
UnityEngine.EventSystems.UIBehaviour.IsActive()
UnityEngine.EventSystems.UIBehaviour.OnRectTransformDimensionsChange()
UnityEngine.EventSystems.UIBehaviour.OnBeforeTransformParentChanged()
UnityEngine.EventSystems.UIBehaviour.OnCanvasHierarchyChanged()
UnityEngine.EventSystems.UIBehaviour.IsDestroyed()
Namespace: UnityEngine.Industrial.Configuring.RuntimeUI
Syntax
public class MenuButton : Selectable, IMoveHandler, IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler, IPointerClickHandler, IEventSystemHandler
Fields
onStatusChange
The on status change
Declaration
public StatusChangedEvent onStatusChange
Field Value
Type | Description |
---|---|
StatusChangedEvent |
Properties
IsOn
Gets a value indicating whether this instance is on.
Declaration
public bool IsOn { get; }
Property Value
Type | Description |
---|---|
Boolean |
|
Methods
OnPointerClick(PointerEventData)
Called when [pointer click].
Declaration
public void OnPointerClick(PointerEventData eventData)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.EventSystems.PointerEventData | eventData | The event data. |
Implements
UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(UnityEngine.EventSystems.PointerEventData)
Start()
Starts this instance.
Declaration
protected override void Start()
Overrides
UnityEngine.EventSystems.UIBehaviour.Start()
ToggleView(Boolean)
Toggles the view.
Declaration
public void ToggleView(bool open)
Parameters
Type | Name | Description |
---|---|---|
Boolean | open | if set to |