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    Class VisibilityAssignment

    VisibilityAssignment allows to map the visibility to n renderer

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    Assignment
    Assignment<List<Renderer>, Boolean>
    VisibilityAssignment
    Inherited Members
    Assignment<List<Renderer>, Boolean>.targetQueryNodeType
    Assignment<List<Renderer>, Boolean>.valueQueryNodeType
    Assignment<List<Renderer>, Boolean>.targetDeferredQuery
    Assignment<List<Renderer>, Boolean>.valueDeferredQuery
    Assignment<List<Renderer>, Boolean>.targetQuery
    Assignment<List<Renderer>, Boolean>.valueQuery
    Assignment<List<Renderer>, Boolean>.targetQueryNode
    Assignment<List<Renderer>, Boolean>.valueQueryNode
    Assignment<List<Renderer>, Boolean>.IsValid(QueryContext)
    Assignment<List<Renderer>, Boolean>.AddExistingValueQuery(QueryNode<Boolean>, Boolean)
    Assignment<List<Renderer>, Boolean>.AddValueQuery<QueryNodeV>(GameObject)
    Assignment<List<Renderer>, Boolean>.AddValueQuery(Type, GameObject)
    Assignment<List<Renderer>, Boolean>.AddTargetQuery<QueryNodeT>(GameObject)
    Assignment<List<Renderer>, Boolean>.AddExistingTargetQuery(QueryNode<List<Renderer>>, Boolean)
    Assignment<List<Renderer>, Boolean>.AddTargetQuery(Type, GameObject)
    Assignment<List<Renderer>, Boolean>.RemoveTargetQuery()
    Assignment<List<Renderer>, Boolean>.RemoveValueQuery()
    Assignment<List<Renderer>, Boolean>.AddDefaultTargetQuery()
    Assignment<List<Renderer>, Boolean>.AddDefaultValueQuery()
    Assignment<List<Renderer>, Boolean>.ResolveTarget(QueryContext, Boolean)
    Assignment<List<Renderer>, Boolean>.ResolveValue(QueryContext, Boolean)
    Assignment.targetQueryNodeType
    Assignment.valueQueryNodeType
    Assignment.RemoveTargetQuery()
    Assignment.RemoveValueQuery()
    Assignment.AddDefaultQueries()
    Assignment.AddDefaultTargetQuery()
    Assignment.AddDefaultValueQuery()
    Assignment.RemoveQueries()
    Assignment.targetQueryNode
    Assignment.valueQueryNode
    Assignment.targetDeferredQuery
    Assignment.valueDeferredQuery
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.Industrial.Configuring.Core
    Syntax
    [Serializable]
    public class VisibilityAssignment : Assignment<List<Renderer>, bool>

    Properties

    defaultTargetQueryNodeType

    Gets the default type of the target query node.

    Declaration
    public override Type defaultTargetQueryNodeType { get; }
    Property Value
    Type Description
    Type

    The default type of the target query node.

    Overrides
    Assignment.defaultTargetQueryNodeType

    defaultValueQueryNodeType

    Gets the default type of the value query node.

    Declaration
    public override Type defaultValueQueryNodeType { get; }
    Property Value
    Type Description
    Type

    The default type of the value query node.

    Overrides
    Assignment.defaultValueQueryNodeType

    Methods

    Apply()

    Applies this instance.

    Declaration
    public override void Apply()
    Overrides
    Assignment.Apply()

    Invert(Variant)

    Inverts the specified variant.

    Declaration
    public override void Invert(Variant variant)
    Parameters
    Type Name Description
    Variant variant

    The variant.

    Overrides
    Assignment.Invert(Variant)

    Extension Methods

    Async.StartThrowingCoroutine(MonoBehaviour, IEnumerator, Action<Exception>)
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