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    Class ProductCanvas

    UGui implementation of Product Canvas

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    ProductCanvas
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
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    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.Industrial.Configuring.RuntimeUI
    Syntax
    public class ProductCanvas : MonoBehaviour, IProductCanvas

    Properties

    updateViewport

    If this is true (default), the viewport will be changed when the menu is opened. Setting this to false treats the UI as an overlay.

    Declaration
    public bool updateViewport { get; set; }
    Property Value
    Type Description
    Boolean

    true if [update viewport]; otherwise, false.

    Methods

    AddChild(IFeatureSetDropdown)

    Adds the child.

    Declaration
    public void AddChild(IFeatureSetDropdown child)
    Parameters
    Type Name Description
    IFeatureSetDropdown child

    The child.

    Implements
    IProductCanvas.AddChild(IFeatureSetDropdown)

    Destroy()

    Destroys this instance.

    Declaration
    public void Destroy()
    Implements
    IProductCanvas.Destroy()

    GetContentRoot()

    Gets the content root.

    Declaration
    public Transform GetContentRoot()
    Returns
    Type Description
    Transform

    Transform.

    Implements
    IProductCanvas.GetContentRoot()

    GetHeaderRoot()

    Gets the header root.

    Declaration
    public Transform GetHeaderRoot()
    Returns
    Type Description
    Transform

    Transform.

    Implements
    IProductCanvas.GetHeaderRoot()

    GetRoot()

    Gets the root.

    Declaration
    public Transform GetRoot()
    Returns
    Type Description
    Transform

    Transform.

    Implements
    IProductCanvas.GetRoot()

    RemoveChild(IFeatureSetDropdown)

    Removes the child.

    Declaration
    public void RemoveChild(IFeatureSetDropdown child)
    Parameters
    Type Name Description
    IFeatureSetDropdown child

    The child.

    Implements
    IProductCanvas.RemoveChild(IFeatureSetDropdown)

    SnapTo(IFeatureSetDropdown)

    Snaps to.

    Declaration
    public void SnapTo(IFeatureSetDropdown target)
    Parameters
    Type Name Description
    IFeatureSetDropdown target

    The target.

    Implements
    IProductCanvas.SnapTo(IFeatureSetDropdown)

    Extension Methods

    Async.StartThrowingCoroutine(MonoBehaviour, IEnumerator, Action<Exception>)
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