Class StateDescription
Class StateDescription.
Namespace: UnityEngine.Industrial.Configuring.ImageServer
Syntax
public class StateDescription
Fields
camera
The camera
Declaration
public string camera
Field Value
Type | Description |
---|---|
String |
cameraPosition
The camera position
Declaration
public Vector3 cameraPosition
Field Value
Type | Description |
---|---|
Vector3 |
cameraRotation
The camera rotation
Declaration
public Vector3 cameraRotation
Field Value
Type | Description |
---|---|
Vector3 |
environment
The environment
Declaration
public string environment
Field Value
Type | Description |
---|---|
String |
features
The features
Declaration
public List<Tuple<string, string>> features
Field Value
Type | Description |
---|---|
List<Tuple<String, String>> |
format
The format
Declaration
public ImageFormat format
Field Value
Type | Description |
---|---|
ImageFormat |
formatQuality
The format quality
Declaration
public int formatQuality
Field Value
Type | Description |
---|---|
Int32 |
height
The height
Declaration
public int height
Field Value
Type | Description |
---|---|
Int32 |
hideUI
The hide UI
Declaration
public bool hideUI
Field Value
Type | Description |
---|---|
Boolean |
info
The information
Declaration
public bool info
Field Value
Type | Description |
---|---|
Boolean |
render
The render
Declaration
public bool render
Field Value
Type | Description |
---|---|
Boolean |
resetFeaturesToDefault
The reset features to default
Declaration
public bool resetFeaturesToDefault
Field Value
Type | Description |
---|---|
Boolean |
setCamera
The set camera
Declaration
public bool setCamera
Field Value
Type | Description |
---|---|
Boolean |
width
The width
Declaration
public int width
Field Value
Type | Description |
---|---|
Int32 |
Methods
GetHashCode()
Returns a hash code for this instance.
Declaration
public override int GetHashCode()
Returns
Type | Description |
---|---|
Int32 | A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. |