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    Class FindRendererByNameQueryNode

    Class FindRendererByNameQueryNode.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    QueryNode
    QueryNode<List<Renderer>>
    ListRendererQueryNode
    FindRendererByNameQueryNode
    Inherited Members
    QueryNode<List<Renderer>>.ResultObject
    QueryNode<List<Renderer>>.m_Result
    QueryNode<List<Renderer>>.m_OriginalResult
    QueryNode<List<Renderer>>.Result
    QueryNode<List<Renderer>>.ApplyOverride(QueryNode)
    QueryNode<List<Renderer>>.HasAnOverride()
    QueryNode<List<Renderer>>.ResetOverride()
    QueryNode<List<Renderer>>.ExecuteQuery(QueryContext)
    QueryNode<List<Renderer>>.ResolveQuery(QueryContext)
    QueryNode<List<Renderer>>.SetQuery(List<Renderer>, QueryContext)
    QueryNode<List<Renderer>>.BackupOriginal()
    QueryNode.overrideQuery
    QueryNode.id
    QueryNode.IsQueryValid(QueryContext)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
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    Component.transform
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    Component.rigidbody
    Component.rigidbody2D
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    Component.renderer
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    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.Industrial.Configuring.Core
    Syntax
    [Serializable]
    public class FindRendererByNameQueryNode : ListRendererQueryNode, IQuery<List<Renderer>>, IQuery

    Properties

    searchName

    Gets or sets the name of the search.

    Declaration
    public string searchName { get; set; }
    Property Value
    Type Description
    String

    The name of the search.

    Methods

    FindRendererForName(QueryContext)

    Finds the name of the renderer for.

    Declaration
    public List<Renderer> FindRendererForName(QueryContext context)
    Parameters
    Type Name Description
    QueryContext context

    The context.

    Returns
    Type Description
    List<Renderer>

    List<Renderer>.

    Exceptions
    Type Condition
    ArgumentNullException

    model

    Query(QueryContext)

    Find all renderer of this name within the context

    Declaration
    public override List<Renderer> Query(QueryContext context = null)
    Parameters
    Type Name Description
    QueryContext context

    The context.

    Returns
    Type Description
    List<Renderer>

    All renderer of the executed query

    Overrides
    UnityEngine.Industrial.Configuring.Core.QueryNode<System.Collections.Generic.List<UnityEngine.Renderer>>.Query(UnityEngine.Industrial.Configuring.Core.QueryContext)

    Extension Methods

    Async.StartThrowingCoroutine(MonoBehaviour, IEnumerator, Action<Exception>)
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