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    Class Assignment

    Class Assignment.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    Assignment
    Assignment<T, V>
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.Industrial.Configuring.Core
    Syntax
    [Serializable]
    public abstract class Assignment : MonoBehaviour

    Properties

    defaultTargetQueryNodeType

    Default target query for this assignment.

    Declaration
    public abstract Type defaultTargetQueryNodeType { get; }
    Property Value
    Type Description
    Type

    The default type of the target query node.

    defaultValueQueryNodeType

    Default value query for this assignment.

    Declaration
    public abstract Type defaultValueQueryNodeType { get; }
    Property Value
    Type Description
    Type

    The default type of the value query node.

    targetDeferredQuery

    Gets the target deferred query.

    Declaration
    public abstract DeferredQuery targetDeferredQuery { get; }
    Property Value
    Type Description
    DeferredQuery

    The target deferred query.

    targetQueryNode

    Gets the target query node.

    Declaration
    public abstract QueryNode targetQueryNode { get; }
    Property Value
    Type Description
    QueryNode

    The target query node.

    targetQueryNodeType

    Returns the type of the current target query node.

    Declaration
    public abstract Type targetQueryNodeType { get; }
    Property Value
    Type Description
    Type

    The type of the target query node.

    valueDeferredQuery

    Gets the value deferred query.

    Declaration
    public abstract DeferredQuery valueDeferredQuery { get; }
    Property Value
    Type Description
    DeferredQuery

    The value deferred query.

    valueQueryNode

    Gets the value query node.

    Declaration
    public abstract QueryNode valueQueryNode { get; }
    Property Value
    Type Description
    QueryNode

    The value query node.

    valueQueryNodeType

    Returns the type of the current value query node.

    Declaration
    public abstract Type valueQueryNodeType { get; }
    Property Value
    Type Description
    Type

    The type of the value query node.

    Methods

    AddDefaultQueries()

    Add Default Queries to the Assignment

    Declaration
    public void AddDefaultQueries()

    AddDefaultTargetQuery()

    Add DefaultTargetQuery to the Assignment

    Declaration
    public abstract void AddDefaultTargetQuery()

    AddDefaultValueQuery()

    Add DefaultValueQuery to the Assignment

    Declaration
    public abstract void AddDefaultValueQuery()

    Apply()

    Applies this instance.

    Declaration
    public abstract void Apply()

    Invert(Variant)

    Inverts the specified variant.

    Declaration
    public abstract void Invert(Variant variant)
    Parameters
    Type Name Description
    Variant variant

    The variant.

    RemoveQueries()

    Remove target and value query This automatically adds the DefaultQueries because an assignment can not work without the queries

    Declaration
    public virtual void RemoveQueries()

    RemoveTargetQuery()

    Remove the TargetQuery from the Assignment

    Declaration
    public abstract void RemoveTargetQuery()

    RemoveValueQuery()

    Remove the TargetQuery from the Assignment

    Declaration
    public abstract void RemoveValueQuery()

    Extension Methods

    Async.StartThrowingCoroutine(MonoBehaviour, IEnumerator, Action<Exception>)
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