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    Enum Addressable.LoadMode

    Load addressable assets based on different scenarios. Unity Editor can load assets from the AssetDatabase (EditorAssets) or existing catalog builds (CatalogAssets). Build will load existing catalogs from the StreamingAssets folder and remote servers (CatalogAssets).

    Namespace: UnityEngine.Industrial.Configuring.Core
    Syntax
    public enum LoadMode

    Fields

    Name Description Value
    EditorAssets

    The editor assets

    0
    CatalogAssets

    The catalog assets

    1
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