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    Class ReferenceProductSource

    Class ReferenceProductSource.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    ReferenceProductSource
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.Industrial.Configuring.ConfiguratorRuntime
    Syntax
    [ExecuteInEditMode]
    [Serializable]
    public class ReferenceProductSource : MonoBehaviour, IProductSource

    Properties

    IsLoaded

    Gets or sets a value indicating whether this instance is loaded.

    Declaration
    public bool IsLoaded { get; set; }
    Property Value
    Type Description
    Boolean

    true if this instance is loaded; otherwise, false.

    Implements
    IProductSource.IsLoaded

    IsLoading

    Gets or sets a value indicating whether this instance is loading.

    Declaration
    public bool IsLoading { get; set; }
    Property Value
    Type Description
    Boolean

    true if this instance is loading; otherwise, false.

    Implements
    IProductSource.IsLoading

    Products

    Gets or sets the products.

    Declaration
    public List<AssetProductReference> Products { get; set; }
    Property Value
    Type Description
    List<AssetProductReference>

    The products.

    Implements
    IProductSource.Products

    ReferenceProductSourceImpl

    Gets the reference product source implementation.

    Declaration
    public ReferenceProductSourceImpl ReferenceProductSourceImpl { get; }
    Property Value
    Type Description
    ReferenceProductSourceImpl

    The reference product source implementation.

    Methods

    Load()

    Loads this instance.

    Declaration
    public IEnumerator Load()
    Returns
    Type Description
    IEnumerator

    IEnumerator.

    Implements
    IProductSource.Load()

    RemoveProduct(String, Boolean)

    Removes the product.

    Declaration
    public void RemoveProduct(string key, bool sendEvent = true)
    Parameters
    Type Name Description
    String key

    The key.

    Boolean sendEvent

    if set to true [send event].

    Implements
    IProductSource.RemoveProduct(String, Boolean)

    Unload()

    Unloads this instance.

    Declaration
    public IEnumerator Unload()
    Returns
    Type Description
    IEnumerator

    IEnumerator.

    Implements
    IProductSource.Unload()

    Events

    onProductAdded

    Occurs when [on product added].

    Declaration
    public event ProductSource.ProductReferenceEvent onProductAdded
    Event Type
    Type Description
    ProductSource.ProductReferenceEvent
    Implements
    IProductSource.onProductAdded

    onProductRemoved

    Occurs when [on product removed].

    Declaration
    public event ProductSource.ProductGuidEvent onProductRemoved
    Event Type
    Type Description
    ProductSource.ProductGuidEvent
    Implements
    IProductSource.onProductRemoved

    Extension Methods

    Async.StartThrowingCoroutine(MonoBehaviour, IEnumerator, Action<Exception>)
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