Class ConfigurationWindow
Allows you to create an instance of AceClient used to make requests to the Configit Ace service.
Inherited Members
EditorWindow.ShowTab()
EditorWindow.GetWindow<T>()
EditorWindow.HasOpenInstances<T>()
EditorWindow.FocusWindowIfItsOpen<T>()
EditorWindow.GetWindowWithRect<T>(Rect)
EditorWindow.depthBufferBits
EditorWindow.antiAlias
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Industrial.Forma.Configit.Ace.Editor.UI
Assembly: solution.dll
Syntax
public class ConfigurationWindow : EditorWindow
Remarks
This class represents an editor window and provides another way to specify the providers needed by the AceClient. These providers can also be specified on the AceClient component, which is automatically added to the Configurator GameObject by default.
Methods
| Name | Description |
|---|---|
| ShowWindow() | Shows the window, which is accessible via a menu item. |