This is the documentation for the Scripting APIs of this package.
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Unity.
Formats. USD -
Unity.
Importer. USD -
Add
Mesh Filter To Game Objects Node -
Add
Mesh Filter To Game Objects Node. Input Port -
Add
Mesh Filter To Game Objects Node. Output Port -
Add
Skinned Mesh Renderer To Game Objects Node -
Add
Skinned Mesh Renderer To Game Objects Node. Input Port -
Add
Skinned Mesh Renderer To Game Objects Node. Output Port -
Base
Matrix Conversion Node<T> -
Base
Matrix Conversion Node<T>. Base Input Port -
Base
Matrix Conversion Node<T>. Extract Matrix From Prim Job -
Base
Matrix Conversion Node<T>. Output Port -
Blend
Shape -
Blend
Shape Description -
Build
Hierarchy Node -
Build
Hierarchy Node. Input Port -
Build
Hierarchy Node. Output Port -
Camera
Description -
Camera
Description. Projection Type -
Compute
Normals And Tangents Node -
Compute
Normals And Tangents Node. Input Port -
Compute
Normals And Tangents Node. Output Port -
Convert
Skeleton Rig To XFormable Node -
Convert
Skeleton Rig To XFormable Node. Input Port -
Create
Camera Node -
Create
Camera Node. Input Port -
Create
Camera Node. Output Port -
Create
Disk Light Node -
Create
Disk Light Node. Input Port -
Create
Disk Light Node. Output Port -
Create
Distant Light Node -
Create
Distant Light Node. Input Port -
Create
Distant Light Node. Output Port -
Create
Empty Objects Node -
Create
Empty Objects Node. Input Port -
Create
Empty Objects Node. Output Port -
Create
Material From Mesh Color Node -
Create
Material From Mesh Color Node. Input Port -
Create
Material From Mesh Color Node. Output Port -
Create
Material Node -
Create
Material Node. Input Port -
Create
Material Node. Output Port -
Create
Rect Light Node -
Create
Rect Light Node. Input Port -
Create
Rect Light Node. Output Port -
Create
Sphere Light Node -
Create
Sphere Light Node. Input Port -
Create
Sphere Light Node. Output Port -
Create
XForm Node -
Create
XForm Node. Input Port -
Create
XForm Node. Output Port -
Curve
Basis -
Curve
Type -
Curves
Description -
Curves
Import Utils -
Disk
Light Description -
Display
Color Material Description -
Dispose
Usd Importer Node -
Dispose
Usd Importer Node. Input Port -
Dispose
Usd Importer Node. Output Port -
Distant
Light Description -
Duplicate
Vertices Removal Node -
Duplicate
Vertices Removal Node. Input Port -
Duplicate
Vertices Removal Node. Output Port -
Extract
Usd Stage Metadata Node -
Extract
Usd Stage Metadata Node. Input Port -
Extract
Usd Stage Metadata Node. Output Port -
Filter
Mesh Type Node -
Filter
Mesh Type Node. Input Port -
Filter
Mesh Type Node. Output Port -
Filter
Missing Hierarchy Node -
Filter
Missing Hierarchy Node. Input Port -
Filter
Missing Hierarchy Node. Output Port -
Filter
Prims By Kind Node -
Filter
Prims By Kind Node. Input Port -
Filter
Prims By Kind Node. Output Port -
Filter
Prims By Tf Type Node -
Filter
Prims By Tf Type Node. Input Port -
Filter
Prims By Tf Type Node. Output Port -
Filter
Prims By Untyped Node -
Filter
Prims By Untyped Node. Input Port -
Filter
Prims By Untyped Node. Output Port -
Filter
Stage By Applied Schema Node -
Filter
Stage By Applied Schema Node. Input Port -
Filter
Stage By Applied Schema Node. Output Port -
Filter
Stage By Kind Node -
Filter
Stage By Kind Node. Input Port -
Filter
Stage By Kind Node. Output Port -
Filter
Stage By Tf Type Node -
Filter
Stage By Tf Type Node. Input Port -
Filter
Stage By Tf Type Node. Output Port -
Filter
Stage By Untyped Node -
Filter
Stage By Untyped Node. Input Port -
Filter
Stage By Untyped Node. Output Port -
Get
Tf Type By Name Node -
Get
Tf Type By Name Node. Input Port -
Get
Tf Type By Name Node. Output Port -
IDictionary
Aggregator Node<T> -
IDictionary
Aggregator Node<T>. Input Port -
IDictionary
Aggregator Node<T>. Output Port -
IList
Aggregator Node<T> -
IList
Aggregator Node<T>. Input Port -
IList
Aggregator Node<T>. Output Port -
Light
Brightness Description -
Light
Color Description -
Light
Shape Description -
Map
Material To Mesh Node -
Map
Material To Mesh Node. Input Port -
Map
Material To Mesh Node. Output Port -
Map
Texture To Material Node -
Map
Texture To Material Node. Input Port -
Map
Texture To Material Node. Output Port -
Mesh
Description -
Prims
Regex Filter Node -
Prims
Regex Filter Node. Input Port -
Prims
Regex Filter Node. Output Port -
Primvar
To Vertex Attribute Mapping -
Primvar
To Vertex Attribute Mapping Token -
Read
Camera Node -
Read
Camera Node. Input Port -
Read
Camera Node. Output Port -
Read
Disk Light Node -
Read
Disk Light Node. Input Port -
Read
Disk Light Node. Output Port -
Read
Distant Light Node -
Read
Distant Light Node. Input Port -
Read
Distant Light Node. Output Port -
Read
Material Node -
Read
Material Node. Input Port -
Read
Material Node. Output Port -
Read
Mesh Material Description Node -
Read
Mesh Material Description Node. Input Port -
Read
Mesh Material Description Node. Output Port -
Read
Mesh Node -
Read
Mesh Node. Input Port -
Read
Mesh Node. Output Port -
Read
Rect Light Node -
Read
Rect Light Node. Input Port -
Read
Rect Light Node. Output Port -
Read
References Node -
Read
References Node. Input Port -
Read
References Node. Output Port -
Read
Skeleton Root Node -
Read
Skeleton Root Node. Input Port -
Read
Skeleton Root Node. Output Port -
Read
Skinned Mesh Node -
Read
Skinned Mesh Node. Input Port -
Read
Skinned Mesh Node. Output Port -
Read
Sphere Light Node -
Read
Sphere Light Node. Input Port -
Read
Sphere Light Node. Output Port -
Read
Visibility Node -
Read
Visibility Node. Input Port -
Read
Visibility Node. Output Port -
Read
XForm Node -
Read
XForm Node. Input Port -
Rect
Light Description -
Rig
Description -
Sample
Basis Curves Node -
Sample
Basis Curves Node. Input Port -
Sample
Basis Curves Node. Output Port -
Sample
Nurbs Curves Node -
Sample
Nurbs Curves Node. Input Port -
Sample
Nurbs Curves Node. Output Port -
Samples
Per Strand Setting -
Skel
Utils -
Skinning
Data -
Sphere
Light Description -
Stage
Conversion Data -
Texture
Sampler Settings -
Texture
UVTransform -
Transform
Data -
Usd
Material Description -
Usd
Skinned Mesh Data -
Usd
Stage Metadata -
Usd
Stage Open Node -
Usd
Stage Open Node. Input Port -
Usd
Stage Open Node. Output Port -
Write
Mesh Node -
Write
Mesh Node. Input Port -
Write
Mesh Node. Output Port -
XFormable
Description
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Add
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Unity
Editor. Importer -
Unity
Editor. Importer. USD -
Create
Animation Clip Node -
Create
Animation Clip Node. Input Port -
Create
Animation Clip Node. Output Port -
Create
Texture Generation Settings Node -
Create
Texture Generation Settings Node. Inputs -
Create
Texture Generation Settings Node. Outputs -
Create
Texture Node -
Create
Texture Node. Input Port -
Create
Texture Node. Output Port -
Crunched
Compression -
Default
USD -
Mip
Map Settings -
Normal
Map From Gray Scale -
Read
Blend Shape Weight Animation Node -
Read
Blend Shape Weight Animation Node. Input Port -
Read
Blend Shape Weight Animation Node. Output Port -
Read
Camera Animation Node -
Read
Camera Animation Node. Extract Keyframes From Float2Attribute Job -
Read
Camera Animation Node. Extract Keyframes From Float Attribute Job -
Read
Camera Animation Node. Input Port -
Read
Camera Animation Node. Output Port -
Read
Joint Xform Animation Node -
Read
Joint Xform Animation Node. Input Port -
Read
Joint Xform Animation Node. Output Port -
Read
XForm Animation Node -
Read
XForm Animation Node. Extract Keyframes From Prim Job -
Read
XForm Animation Node. Input Port -
Read
XForm Animation Node. Output Port -
Resolve
Skel Bindings Node -
Resolve
Skel Bindings Node. Input Port -
Resolve
Skel Bindings Node. Output Port -
Skinning
Query Data -
Texture
Wrap Mode Settings -
Trim
Transform Path Node -
Trim
Transform Path Node. Input Port -
Trim
Transform Path Node. Output Port -
Usd
Importer Graph Factory -
Usd
Importer Graph Factory Groom -
Usd
Modular Importer
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Create
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Unity
Editor. Importer. Validation -
Unity
Engine. Importer -
Asset
Loading - Edge
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Graph
Execution Result -
Graph
Logger -
Graph
Runner -
IConstant
Value -
IDestination
Edge -
IGraph
Value -
INode
Serialization - INode<TInput, TOutput>
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IOrigin
Edge -
Import
Constant<T> -
Import
Result<T> -
Import
Setting<T> -
Importer
Graph -
Input
Ports -
Node
Metadata Attribute -
Node
Metadata Cache -
Node
Port - Node<TInput, TOutput>
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Output
Ports -
Result
Edge -
Runtime
Asset Loading -
Runtime
Graph Logger -
Setting
Edge
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Asset
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Unity
Engine. Importer. Validations