docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class RuntimeAssetLoading

    An asset loading wrapper provided to each nodes of a graph during an import at runtime.

    Inheritance
    object
    AssetLoading
    RuntimeAssetLoading
    Inherited Members
    AssetLoading.DependsOnSourceAsset(string)
    AssetLoading.GetAssetAtPath<T>(string)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Importer
    Assembly: Unity.Importer.dll
    Syntax
    public sealed class RuntimeAssetLoading : AssetLoading

    Constructors

    RuntimeAssetLoading(string)

    An asset loading wrapper provided to each nodes of a graph during an import at runtime.

    Declaration
    public RuntimeAssetLoading(string assetPath)
    Parameters
    Type Name Description
    string assetPath

    The path of the imported file.

    Properties

    AssetPath

    The path of the imported file.

    Declaration
    public override string AssetPath { get; }
    Property Value
    Type Description
    string
    Overrides
    AssetLoading.AssetPath
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)