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    Class SkinningQueryData

    Structure encapsulating the skinning query data that is required by animation nodes. UsdSkelSkinningQuery objects have a limited lifetime bound to the UsdSkelCache object they come from We cache their data in order to use it later in the graph without having to move the whole UsdSkelCache object around

    Inheritance
    object
    SkinningQueryData
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Importer.USD
    Assembly: Unity.Importer.USD.Editor.dll
    Syntax
    public class SkinningQueryData

    Fields

    blendShapeTokenToTarget

    The blend shape token -> blend shape target relationship

    Declaration
    public Dictionary<string, string> blendShapeTokenToTarget
    Field Value
    Type Description
    Dictionary<string, string>

    meshPath

    The mesh prim path

    Declaration
    public string meshPath
    Field Value
    Type Description
    string
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