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    Struct MipMapSettings

    Specifies if and how mipmaps have to be generated for the textures.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.Importer.USD
    Assembly: Unity.Importer.USD.Editor.dll
    Syntax
    [Serializable]
    public struct MipMapSettings

    Fields

    alphaCutoff

    The reference value that controls the mipmap coverage during the alpha test.

    Declaration
    public float alphaCutoff
    Field Value
    Type Description
    float
    See Also
    alphaTestReferenceValue

    border

    Indicates whether to stop colors bleeding out to the edge of the lower MIP levels.

    Declaration
    public bool border
    Field Value
    Type Description
    bool
    See Also
    borderMipmap

    enableStreaming

    Indicates whether to use Mipmap Streaming for this texture.

    Declaration
    public bool enableStreaming
    Field Value
    Type Description
    bool
    See Also
    streamingMipmaps

    enabled

    Indicates whether to generate mipmaps for this texture.

    Declaration
    public bool enabled
    Field Value
    Type Description
    bool
    See Also
    mipmapEnabled

    fadeDistanceEnd

    Mip level where texture is faded out to gray completely.

    Declaration
    public int fadeDistanceEnd
    Field Value
    Type Description
    int
    See Also
    mipmapFadeDistanceEnd

    fadeDistanceStart

    Mip level where texture begins to fade out to gray.

    Declaration
    public int fadeDistanceStart
    Field Value
    Type Description
    int
    See Also
    mipmapFadeDistanceStart

    fadeOut

    Indicates whether mipmaps should fade to gray as the mip levels progress.

    Declaration
    public bool fadeOut
    Field Value
    Type Description
    bool
    See Also
    fadeOut

    ignoreMipMapLimit

    Enable this option to use all mips, regardless of the Mipmap Limit settings in the Quality menu.

    Declaration
    public bool ignoreMipMapLimit
    Field Value
    Type Description
    bool
    See Also
    ignoreMipmapLimit

    mode

    Specifies the method Unity uses to filter mipmaps and optimize image quality.

    Declaration
    public TextureImporterMipFilter mode
    Field Value
    Type Description
    TextureImporterMipFilter
    See Also
    filterMode

    preserveCoverage

    Indicates whether the alpha channel in generated mipmaps preserves coverage during the alpha text.

    Declaration
    public bool preserveCoverage
    Field Value
    Type Description
    bool
    See Also
    mipMapsPreserveCoverage

    streamingPriority

    The priority of the textures in the Mipmap Streaming system.

    Declaration
    public int streamingPriority
    Field Value
    Type Description
    int
    See Also
    streamingMipmapsPriority
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