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    Struct CrunchedCompression

    Use crunch compression, if applicable.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.Importer.USD
    Assembly: Unity.Importer.USD.Editor.dll
    Syntax
    [Serializable]
    public struct CrunchedCompression

    Fields

    compressionQuality

    Quality of the crunched compression.

    Declaration
    public TextureCompressionQuality compressionQuality
    Field Value
    Type Description
    TextureCompressionQuality
    See Also
    compressionQuality

    useCrunchedCompression

    True if texture should use crunched compression.

    Declaration
    public bool useCrunchedCompression
    Field Value
    Type Description
    bool
    See Also
    crunchedCompression
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