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    Struct SkinningData

    Structure containing the skinning data required to create skinned meshes in Unity

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Importer.USD
    Assembly: Unity.Importer.USD.dll
    Syntax
    public struct SkinningData

    Fields

    BlendIndices

    The blend indices

    Declaration
    public int* BlendIndices
    Field Value
    Type Description
    int*

    BlendWeights

    The blend weights

    Declaration
    public float* BlendWeights
    Field Value
    Type Description
    float*

    BoneInfluenceCount

    The number of bone influences

    Declaration
    public int BoneInfluenceCount
    Field Value
    Type Description
    int
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