Struct BaseMatrixConversionNode<T>.ExtractMatrixFromPrimJob
Job worker that extracts Usd transforms for prims and converts them to 4x4 matrices
Implements
Inherited Members
Namespace: Unity.Importer.USD
Assembly: Unity.Importer.USD.dll
Syntax
protected struct BaseMatrixConversionNode<T>.ExtractMatrixFromPrimJob : IJobParallelFor
Fields
matrices
The extracted matrices
Declaration
[NativeDisableContainerSafetyRestriction]
[WriteOnly]
public NativeArray<float4x4> matrices
Field Value
Type | Description |
---|---|
Native |
prims
The prims to extract transforms from
Declaration
[NativeDisableContainerSafetyRestriction]
[ReadOnly]
public NativeArray<IntPtr> prims
Field Value
Type | Description |
---|---|
Native |
timeCode
The timecode at which to extract matrices
Declaration
[ReadOnly]
public double timeCode
Field Value
Type | Description |
---|---|
double |
Methods
Execute(int)
See the documentation for <IJobParallelFor.Execute> in the com.unity.importer package documentation for details
Declaration
public void Execute(int i)
Parameters
Type | Name | Description |
---|---|---|
int | i |