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    Struct BaseMatrixConversionNode<T>.ExtractMatrixFromPrimJob

    Job worker that extracts Usd transforms for prims and converts them to 4x4 matrices

    Implements
    IJobParallelFor
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Importer.USD
    Assembly: Unity.Importer.USD.dll
    Syntax
    protected struct BaseMatrixConversionNode<T>.ExtractMatrixFromPrimJob : IJobParallelFor

    Fields

    matrices

    The extracted matrices

    Declaration
    [NativeDisableContainerSafetyRestriction]
    [WriteOnly]
    public NativeArray<float4x4> matrices
    Field Value
    Type Description
    NativeArray<float4x4>

    prims

    The prims to extract transforms from

    Declaration
    [NativeDisableContainerSafetyRestriction]
    [ReadOnly]
    public NativeArray<IntPtr> prims
    Field Value
    Type Description
    NativeArray<IntPtr>

    timeCode

    The timecode at which to extract matrices

    Declaration
    [ReadOnly]
    public double timeCode
    Field Value
    Type Description
    double

    Methods

    Execute(int)

    See the documentation for <IJobParallelFor.Execute> in the com.unity.importer package documentation for details

    Declaration
    public void Execute(int i)
    Parameters
    Type Name Description
    int i

    Implements

    IJobParallelFor
    In This Article
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