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    Interface Node.IOptionDefinitionContext

    Interface that provides methods to declare node options inside a node.

    Namespace: Unity.GraphToolkit.Editor
    Assembly: Unity.GraphToolkit.Editor.dll
    Syntax
    public interface Node.IOptionDefinitionContext
    Remarks

    Use to add node options on nodes. Node options appear under the node header and in the inspector when a node is selected. They are appropriate for parameters that affect how a node behaves or changes its topology, such as modifying the number of ports.

    Methods

    AddOption(string, Type)

    Adds a new node option.

    Declaration
    IOptionBuilder AddOption(string name, Type dataType)
    Parameters
    Type Name Description
    string name

    The unique identifier of the option.

    Type dataType

    The data type of the option.

    Returns
    Type Description
    IOptionBuilder

    An IOptionBuilder to further configure the option.

    Remarks

    name is used to identify the option. It must be unique among ports and options on the node. This name is used as the ID when calling GetNodeOptionByName(string). If WithDisplayName(string) is not used, this name is also used as the option's display label.

    Examples
    protected override void OnDefineOptions(IOptionDefinitionContext context)
    {
        context.AddOption("MyOption", typeof(int)))
            .WithDefaultValue(2)
            .Delayed()
    }

    AddOption<TData>(string)

    Adds a new node option.

    Declaration
    IOptionBuilder<TData> AddOption<TData>(string name)
    Parameters
    Type Name Description
    string name

    The unique identifier of the option.

    Returns
    Type Description
    IOptionBuilder<TData>

    An IOptionBuilder to further configure the option.

    Type Parameters
    Name Description
    TData

    The data type of the option.

    Remarks

    name is used to identify the option. It must be unique among ports and options on the node. This name is used as the ID when calling GetNodeOptionByName(string). If WithDisplayName(string) is not used, this name is also used as the option's display label.

    Examples
    protected override void OnDefineOptions(IOptionDefinitionContext context)
    {
        context.AddOption<int>("MyOption")
            .WithDefaultValue(2)
            .Delayed()
    }
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