Struct PropertyChangedEventArgs
Data sent when the property of a game item changed.
Namespace: UnityEngine.GameFoundation
Assembly: solution.dll
Syntax
public readonly struct PropertyChangedEventArgs
Constructors
| Name | Description |
|---|---|
| PropertyChangedEventArgs(InventoryItem, string, Property) |
Properties
| Name | Description |
|---|---|
| item | The item that had its property changed. |
| newValue | The new value of the changed property. |
| propertyKey | The key of the changed property. |