Struct PropertyChangedEventArgs
Data sent when the property of a game item changed.
Namespace: UnityEngine.GameFoundation
Assembly: solution.dll
Syntax
public readonly struct PropertyChangedEventArgs
Constructors
Name | Description |
---|---|
PropertyChangedEventArgs(InventoryItem, string, Property) |
Properties
Name | Description |
---|---|
item | The item that had its property changed. |
newValue | The new value of the changed property. |
propertyKey | The key of the changed property. |