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    Stores

    Overview

    A Store is a catalog item providing a subset of the transaction catalog.

    If your game uses multiple stores each with a different list of products, this catalog item is the one you'll use to create those lists.

    You can use stores to display a different set of products depending on the situation of the player (their level, their location in the game, their behaviour, their character, ...)

    A Store contains a list of transaction objects (Virtual Transactions and IAP Transactions).

    Editor Overview

    Open the Store window by going to Window → Game Foundation → Store. The Store window will let you configure Stores.

    An overview of the Store Window

    The main focus in this window is the Store Products section, which allows you to add and remove transaction objects to/from the product list. The Visible checkbox next to the product is a way to avoid the transaction items from being added to the list of products at runtime, without having to remove it explicitely from the list. In other words, it is a soft way to remove a product.

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