Stores
Overview
A Store is a catalog item providing a subset of the transaction catalog.
If your game uses multiple stores each with a different list of products, this catalog item is the one you'll use to create those lists.
You can use stores to display a different set of products depending on the situation of the player (their level, their location in the game, their behaviour, their character, ...)
A Store contains a list of transaction objects (Virtual Transactions and IAP Transactions).
Editor Overview
Open the Store window by going to Window → Game Foundation → Store.
The Store window will let you configure Stores.

The main focus in this window is the Store Products section, which allows you to add and remove transaction objects to/from the product list.
The Visible
checkbox next to the product is a way to avoid the transaction items from being added to the list of products at runtime, without having to remove it explicitely from the list.
In other words, it is a soft way to remove a product.
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