Class StatManager
Retrieve and manage all runtime stat data.
Namespace: UnityEngine .GameFoundation
Assembly: solution.dll
Syntax
public static class StatManager
Properties
Name | Description |
---|---|
Is |
Returns the current initialization state of the StatManager. |
catalog | This is the StatCatalog the StatManager uses. |
Methods
Name | Description |
---|---|
Adjust |
Adjusts specified StatDefinition on specified gameItem by specified amount. |
Adjust |
Adjusts specified StatDefinition on specified gameItem by specified amount. |
Get |
Gets specified StatDefinition from specified GameItem. |
Get |
Gets specified StatDefinition from specified GameItem. |
Get |
Gets specified StatDefinition from specified GameItem. |
Get |
Gets specified StatDefinition from specified GameItem. |
Has |
Determines if specified GameItem has a value for the specified StatDefinition. |
Has |
Determines if specified GameItem has a value for the specified StatDefinition. |
Has |
Determines if specified GameItem has a value for the specified StatDefinition. |
Has |
Determines if specified GameItem has a value for the specified StatDefinition. |
Reset |
Reset Stat to the correct default value. |
Reset |
Reset Stat to the correct default value. |
Reset |
Reset Stat to the correct default value. |
Reset |
Reset Stat to the correct default value. |
Set |
Sets specified StatDefinition on specified GameItem to a specific value. |
Set |
Sets specified StatDefinition on specified GameItem to a specific value. |
Set |
Sets specified StatDefinition on specified GameItem to a specific value. |
Set |
Sets specified StatDefinition on specified GameItem to a specific value. |
Try |
Search for specified StatDefinition from specified GameItem and output StatValue, if found. |
Try |
Search for specified StatDefinition from specified GameItem and output StatValue, if found. |
Try |
Search for specified StatDefinition from specified GameItem and output StatValue, if found. |
Try |
Try to get specified StatDefinition from specified GameItem and output StatValue, if found. |