docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Operator operator !=

    operator !=(CategoryAsset, CategoryAsset)

    != Overload. If id and displayName don't match the CategoryAsset are deemed not equal. Note: Two null objects are considered equal.

    Declaration
    public static bool operator !=(CategoryAsset x, CategoryAsset y)
    Parameters
    Type Name Description
    CategoryAsset x

    A CategoryAsset to compare.

    CategoryAsset y

    A CategoryAsset to compare to.

    Returns
    Type Description
    bool

    false if both CategoryAsset are the same, otherwise true.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)