This is the documentation for the Scripting APIs of this package.
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Unity
Engine. Game Foundation -
Analytics
Detail Definition -
Audio
Clip Assets Detail Definition -
Catalog
Manager -
Category
Definition -
Currency
Detail Definition -
Currency
Detail Definition. Currency Sub Type -
Currency
Detail Definition. Currency Type -
Default
Collection Definition -
Default
Item Definition -
Game
Foundation -
Game
Foundation Settings -
Game
Item -
Game
Item Catalog -
Game
Item Definition -
IData
Access Layer -
IGame
Item Lookup Data Layer -
IInventory
Data Layer -
IStat
Data Layer -
Input
Item - Inventory
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Inventory
Catalog -
Inventory
Definition -
Inventory
Item -
Inventory
Item Definition -
Inventory
Manager -
Inventory
Manager. Inventory Event -
Inventory
Manager. Inventory Manager Event -
Output
Item - Payout
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Payout.
Payout Event -
Prefab
Assets Detail Definition - Price
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Purchasable
Detail Definition -
Sprite
Assets Detail Definition -
Stat
Catalog -
Stat
Definition -
Stat
Definition. Stat Value Type -
Stat
Detail Definition -
Stat
Item<T> -
Stat
Manager -
Transaction
Manager -
Transaction
Manager. Transaction Event -
Transaction
Receipt - Wallet
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Analytics
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Unity
Engine. Game Foundation. Data Access Layers -
Unity
Engine. Game Foundation. Data Persistence -
Base
Data Persistence -
Game
Foundation Serializable Data -
Game
Item Lookup Serializable Data -
IData
Persistence -
IData
Serializer -
Inventory
Item Serializable Data -
Inventory
Manager Serializable Data -
Inventory
Serializable Data -
Json
Data Serializer -
Local
Persistence -
Stat
Dictionary Serializable Data -
Stat
Dictionary Serializable Data. Stat Type -
Stat
Item Serializable Data -
Stat
Manager Serializable Data -
Stat
Serializable Data
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Base
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Unity
Engine. Game Foundation. Promise