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    Struct InputItem

    Represents a single item type and quantity to be used in a price.

    Namespace: UnityEngine.GameFoundation
    Assembly: solution.dll
    Syntax
    public struct InputItem

    Constructors

    Name Description
    InputItem(string, double, string)

    Construct a transaction price requirement. Pays from Wallet by default.

    InputItem(InputItem)

    Constructor for creating a clone with the same information as another InputItem.

    Properties

    Name Description
    id

    The id of the inventory item used in this input item.

    price

    Gets the price (IAP) of the item or the quantity (InventoryItem) of the cost of this item.

    sourceInventoryOverride

    Returns the id of the source inventory to look for items inside.

    Methods

    Name Description
    ToString()

    Outputs all main data of the input item into a single string. TODO: Definitely may want to improve this formatting once we're ready to release this.

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