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    Namespace UnityEngine.GameFoundation.DataPersistence

    Classes

    BaseDataPersistence

    Base persistence class derived from IDataPersistence

    JsonDataSerializer

    DataSerializer to serialize GameFoundation's data to and from Json.

    LocalPersistence

    This saves data locally onto the user's device.

    Structs

    GameFoundationSerializableData

    Serializable data structure that contains the state of Game Foundation.

    GameItemLookupSerializableData

    Serializable data structure that contains the state of GameItemLookup.

    InventoryItemSerializableData

    Serializable data structure that contains the state of an inventory item.

    InventoryManagerSerializableData

    Serializable data structure that contains the state of the InventoryManager.

    InventorySerializableData

    Serializable data structure that contains the state of an inventory.

    StatDictionarySerializableData

    Serializable data structure that contains the state of a StatDictionary.

    StatItemSerializableData

    Serializable data structure that contains the state of a StatItem.

    StatManagerSerializableData

    Serializable data structure that contains the state of the StatManager.

    StatSerializableData

    Serializable data structure that contains the state of a Stat.

    Interfaces

    IDataPersistence

    Interface for defining load and save methods for persistence.

    IDataSerializer

    Contract for objects serializing GameFoundation's data.

    Enums

    StatDictionarySerializableData.StatType

    The type of value of a StatDictionary

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