Class GameFoundation
Manage the initialization and the persistence of the Game Foundation systems.
Namespace: UnityEngine .GameFoundation
Assembly: solution.dll
Syntax
public static class GameFoundation
Properties
Name | Description |
---|---|
Is |
Check if the Game Foundation is initialized. |
current |
Methods
Name | Description |
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Initialize(IData |
Initialize the GameFoundation . It need a persistence object to be passed as argument to set the default persistence layer If the initialization fails, onInitializeFailed will be called with an exception. |
Load(IData |
Asynchronously loads data from the persistence layer and populates managed systems with it |
Save(IData |
Asynchronously saves data through the persistence layer. |