Class InventorySerializableData
Serializable data structure that contains the state of an inventory.
Namespace: UnityEngine.GameFoundation.DataPersistence
Assembly: solution.dll
Syntax
[Serializable]
public class InventorySerializableData
Constructors
| Name | Description |
|---|---|
| InventorySerializableData() | Default constructor for serialization purpose |
| InventorySerializableData(string, string, string, InventoryItemSerializableData[], int) | Basic constructor that takes in an inventory definition id and an array of InventoryItemData of all inventory items contained in the inventory. |
Properties
| Name | Description |
|---|---|
| definitionId | The definition Id of the inventory |
| displayName | The friendly name of the inventory that will be displayed |
| gameItemLookupId | The GameItemId of the item use by GameItemLookup |
| inventoryId | The inventory id of the inventory |
| items | The items this inventory contains |