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    Class StatManager

    Track of all runtime stats data and exposes methods for managing the data at runtime.

    Inheritance
    object
    StatManager
    Namespace: UnityEngine.GameFoundation
    Assembly: solution.dll
    Syntax
    public static class StatManager

    Properties

    Name Description
    IsInitialized

    Returns the current initialization state of the StatManager.

    catalog

    This is the StatCatalog the StatManager uses.

    Methods

    Name Description
    GetFloatValue(GameItem, int)

    Get's the value of the specified Stat on specified GameItem.

    GetFloatValue(GameItem, string)

    Get's the value of the specified Stat on specified GameItem.

    GetIntValue(GameItem, int)

    Get's the value of the specified Stat on specified GameItem.

    GetIntValue(GameItem, string)

    Get's the value of the specified Stat on specified GameItem.

    HasFloatValue(GameItem, int)

    Checks if the specified Stat has been set for specified GameItem.

    HasFloatValue(GameItem, string)

    Checks if the specified Stat has been set for specified GameItem.

    HasIntValue(GameItem, int)

    Checks if the specified Stat has been set for specified GameItem.

    HasIntValue(GameItem, string)

    Checks if the specified Stat has been set for specified GameItem.

    RemoveFloatValue(GameItem, int)

    Remove specified Stat from specified GameItem.

    RemoveFloatValue(GameItem, string)

    Remove specified Stat from specified GameItem.

    RemoveIntValue(GameItem, int)

    Remove specified Stat from specified GameItem.

    RemoveIntValue(GameItem, string)

    Remove specified Stat from specified GameItem.

    Reset()

    Can be called after Initialize() as many times as needed. Will reset everything to be as it was after Initialize() was called.

    ResetToDefaultFloatValue(GameItem, int)

    Reset Stat to the correct default value.

    ResetToDefaultFloatValue(GameItem, string)

    Reset Stat to the correct default value.

    ResetToDefaultIntValue(GameItem, int)

    Reset Stat to the correct default value.

    ResetToDefaultIntValue(GameItem, string)

    Reset Stat to the correct default value.

    SetFloatValue(GameItem, int, float)

    Sets specified Stat on specified gameItem to a specific value.

    SetFloatValue(GameItem, string, float)

    Sets specified Stat on specified gameItem to a specific value.

    SetIntValue(GameItem, int, int)

    Sets specified Stat on specified gameItem to a specific value.

    SetIntValue(GameItem, string, int)

    Sets specified Stat on specified gameItem to a specific value.

    TryGetFloatValue(GameItem, int, out float)

    Tries to get specified Stat for specified GameItem and set out variable, if found.

    TryGetFloatValue(GameItem, string, out float)

    Tries to get specified Stat for specified GameItem and set out variable, if found.

    TryGetIntValue(GameItem, int, out int)

    Tries to get specified Stat for specified GameItem and set out variable, if found.

    TryGetIntValue(GameItem, string, out int)

    Tries to get specified Stat for specified GameItem and set out variable, if found.

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