Struct PropertyChangedEventArgs
Data sent when the property of a game item changed.
Syntax
public struct PropertyChangedEventArgs
Constructors
PropertyChangedEventArgs(InventoryItem, String, Property)
Declaration
public PropertyChangedEventArgs(InventoryItem item, string propertyKey, Property newValue)
Parameters
Type |
Name |
Description |
InventoryItem |
item |
The item that had its property changed.
|
String |
propertyKey |
The key of the changed property.
|
Property |
newValue |
The new value of the changed property.
|
Properties
item
The item that had its property changed.
Declaration
public InventoryItem item { get; }
Property Value
newValue
The new value of the changed property.
Declaration
public Property newValue { get; }
Property Value
propertyKey
The key of the changed property.
Declaration
public string propertyKey { get; }
Property Value
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