Interface IDataPersistence
Interface for defining load and save methods for persistence.
Syntax
public interface IDataPersistence
Methods
Load(Action<GameFoundationData>, Action<Exception>)
Asynchronously loads GameFoundation's data from the persistence layer.
Declaration
void Load(Action<GameFoundationData> onLoadCompleted = null, Action<Exception> onLoadFailed = null)
Parameters
Type |
Name |
Description |
Action<GameFoundationData> |
onLoadCompleted |
Called with the loaded data when they have been successfully loaded.
|
Action<Exception> |
onLoadFailed |
Called with a detailed exception when the loading failed.
|
Save(GameFoundationData, Action, Action<Exception>)
Asynchronously saves GameFoundation's data onto the persistence layer.
Declaration
void Save(GameFoundationData content, Action onSaveCompleted = null, Action<Exception> onSaveFailed = null)
Parameters
Type |
Name |
Description |
GameFoundationData |
content |
GameFoundation's data to persist.
|
Action |
onSaveCompleted |
Called when data have been successfully saved.
|
Action<Exception> |
onSaveFailed |
Called with a detailed exception when the save failed.
|
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