Struct InventoryManagerData
Serializable data structure that contains the state of the InventoryItem instances.
Namespace: UnityEngine.GameFoundation.Data
Syntax
[Serializable]
public struct InventoryManagerData : IEquatable<InventoryManagerData>
Fields
itemLists
The ItemList instance data.
Declaration
public ItemListData[] itemLists
Field Value
Type | Description |
---|---|
ItemListData[] |
itemMaps
The ItemMap instance data.
Declaration
public ItemMapData[] itemMaps
Field Value
Type | Description |
---|---|
ItemMapData[] |
items
The InventoryItem instance data.
Declaration
public InventoryItemData[] items
Field Value
Type | Description |
---|---|
InventoryItemData[] |
Methods
Equals(Object)
Tells whether this InventoryManagerData instance equals obj
.
Declaration
public override bool Equals(object obj)
Parameters
Type | Name | Description |
---|---|---|
Object | obj | The other object to compare this instance with. |
Returns
Type | Description |
---|---|
Boolean |
|
Overrides
Equals(InventoryManagerData)
Declaration
public bool Equals(InventoryManagerData other)
Parameters
Type | Name | Description |
---|---|---|
InventoryManagerData | other |
Returns
Type | Description |
---|---|
Boolean |
GetHashCode()
Gets the hash code of this InventoryManagerData instance. Returns 0.
Declaration
public override int GetHashCode()
Returns
Type | Description |
---|---|
Int32 | The hash code of this InventoryManagerData instance. |