Struct InventoryItemData
Serializable data structure of an InventoryItem.
Namespace: UnityEngine.GameFoundation.Data
Syntax
[Serializable]
public struct InventoryItemData : IEquatable<InventoryItemData>
Fields
definitionKey
Unique identifier of the item's definition.
Declaration
public string definitionKey
Field Value
Type | Description |
---|---|
String |
id
Declaration
public string id
Field Value
Type | Description |
---|---|
String |
mutableProperties
Item's serializable mutable properties data.
Declaration
[FormerlySerializedAs("properties")]
public PropertyData[] mutableProperties
Field Value
Type | Description |
---|---|
PropertyData[] |
quantity
Quantity in stack (if InventoryItem is stackable).
Declaration
public long quantity
Field Value
Type | Description |
---|---|
Int64 |
Methods
Equals(Object)
Tells whether this InventoryItemData instance equals obj
.
Declaration
public override bool Equals(object obj)
Parameters
Type | Name | Description |
---|---|---|
Object | obj | The other object to compare this instance with. |
Returns
Type | Description |
---|---|
Boolean |
|
Overrides
Equals(InventoryItemData)
Declaration
public bool Equals(InventoryItemData other)
Parameters
Type | Name | Description |
---|---|---|
InventoryItemData | other |
Returns
Type | Description |
---|---|
Boolean |
GetHashCode()
Gets the hash code of this InventoryItemData instance. Returns the hash code of its id.
Declaration
public override int GetHashCode()
Returns
Type | Description |
---|---|
Int32 | The hash code of this InventoryItemData instance. |